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Key Developers Leaving Square Enix…
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Topic: Key Developers Leaving Square Enix… (Read 1678 times)
MeshGearFox
Posts: 6998
HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!
Member
Re: Key Developers Leaving Square Enix…
«
Reply #15 on:
May 14, 2012, 01:16:29 AM »
Quote
The execution was awful, but when you actually look at the plot and setting, there is something there that
could
have become a bona-fide classic of gaming.
Operative word being 'could.'
Was
it a bona-fide classic of gaming, in actuality?
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`
PotRoast
Posts: 257
Member
Re: Key Developers Leaving Square Enix…
«
Reply #16 on:
May 14, 2012, 10:51:47 AM »
Quote from: MeshGearFox on May 13, 2012, 11:27:38 PM
Quote
"Concept is the most important part of a game," said Inafune. "If the concept is good, 80% of games are good. That's how important the concept is."
Concept is worthless. Execution is all.
An awful concept executed flawlessly is still going to be awful. So no, execution is
not
all.
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Eusis
Administrator
Posts: 11348
Member
Re: Key Developers Leaving Square Enix…
«
Reply #17 on:
May 15, 2012, 01:36:17 AM »
Quote from: PotRoast on May 14, 2012, 10:51:47 AM
Quote from: MeshGearFox on May 13, 2012, 11:27:38 PM
Quote
"Concept is the most important part of a game," said Inafune. "If the concept is good, 80% of games are good. That's how important the concept is."
Concept is worthless. Execution is all.
An awful concept executed flawlessly is still going to be awful. So no, execution is
not
all.
If you botch either completely it's going to be awful, though I'd lean towards the well executed one at least being merely mediocre.
Logged
Aeolus
I'm not evil!
Posts: 4240
Member
Re: Key Developers Leaving Square Enix…
«
Reply #18 on:
May 15, 2012, 09:28:02 AM »
Quote from: Eusis on May 15, 2012, 01:36:17 AM
Quote from: PotRoast on May 14, 2012, 10:51:47 AM
Quote from: MeshGearFox on May 13, 2012, 11:27:38 PM
Quote
"Concept is the most important part of a game," said Inafune. "If the concept is good, 80% of games are good. That's how important the concept is."
Concept is worthless. Execution is all.
An awful concept executed flawlessly is still going to be awful. So no, execution is
not
all.
If you botch either completely it's going to be awful, though I'd lean towards the well executed one at least being merely mediocre.
On the other hand an excellent concept can inspire others or at least be stolen by somebody with better means of execution, whereas a well executed piece of mediocrity is really nothing more than a forgettable piece of well polished turd.
Logged
You've misunderstood me. I just seek your death only because you're in the way of my goal of world conquest. I can't help it that I have evil ambitions and am named Dark Lord. Honest.
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