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Author Topic: Götterdämmerung RPG  (Read 1834 times)
sven
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« on: October 05, 2012, 09:09:25 AM »

I humbly submit yet another indie RPG game for your viewing pleasure:

Götterdämmerung RPG


Website:             http://defaultgames.de
Download link:     http://defaultgames.de/data/gdrpg_setup.exe
Trailer:                http://www.youtube.com/watch?v=CwBKaQ70UCw
Minigame trailer:   http://www.youtube.com/watch?v=q8j8pVU1mfQ

Cost/limitations: Free to play for 2 hours, a license key for the full version costs 19.99USD

Features:
  • More than 30 hours of classic RPG gameplay
  • More than 2 hours of guitar-heavy soundtrack music
  • Dozens of minigames, ranging from usable arcade consoles to car chases and whack-a-mole-style minigames
  • Player-controllable vehicles
  • Unlockable bonus features

Screenshots:
More screenshots at http://defaultgames.de







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Fei
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« Reply #1 on: October 07, 2012, 11:48:08 PM »

Looks cool.  I love the counter-culture style.  If you used RPGMaker, you did a good job of diversifying the gameplay! 

Seems like there is a LOT of content as far music and items, and mini-games... but $20 is too high.  I'll bet the price feels right to you, after 3 years, and all that music and stuff, but $20 is when I start thinking about cost, as opposed to anything under $10... and I do talk myself out of buying stuff any chance I get.

Looks great though!
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MeshGearFox
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« Reply #2 on: October 09, 2012, 07:53:18 PM »

Not to nitpick, but you CAN do smoother coastlines/angles using tiles.
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sven
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« Reply #3 on: October 10, 2012, 03:36:20 PM »

Seems like there is a LOT of content as far music and items, and mini-games... but $20 is too high.  I'll bet the price feels right to you, after 3 years, and all that music and stuff, but $20 is when I start thinking about cost, as opposed to anything under $10... and I do talk myself out of buying stuff any chance I get.

Ah yes, pricing...the eternal bane of indie games. Maybe you're right and 20$ is too high, but I think it's worth every cent of it (well...of course I'm saying that, being the developer :P ) It's definitely not a stock RPG Maker game, and it will keep you occupied for many hours with a huge array of different challenges - of course there's lots of classic RPG gameplay with battling, levelling up and doing quests, but there is also tons of variations in minigames and sidequests.

Here's another minigame trailer for your viewing pleasure: http://www.youtube.com/watch?v=q8j8pVU1mfQ

But thanks a lot for your positive feedback!

Not to nitpick, but you CAN do smoother coastlines/angles using tiles.

That's certainly possible, yes. Maybe I'm too oldschool, but I actually like the slightly blocky look of my landscapes - that's a matter of taste, I guess.
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MeshGearFox
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« Reply #4 on: October 14, 2012, 08:22:36 PM »

FF1:

http://www.geeklegacy.com/wp-content/uploads/2012/08/final-fantasy-1-nes-screenshot.jpg

Phantasy Star 1:

http://www.mobygames.com/images/shots/l/116518-phantasy-star-sega-master-system-screenshot-discovered-a-caves.png

Dragon Warrior 1:

http://www.mobygames.com/images/shots/l/386432-dragon-warrior-nes-screenshot-castle-of-the-main-villains.png

Ultima V:

http://www.mobygames.com/images/shots/l/138602-ultima-v-warriors-of-destiny-atari-st-screenshot-sea-serpent.png

Wasteland:

http://www.mobygames.com/images/shots/l/1229-wasteland-dos-screenshot-the-mines-ega-s.gif

In short, almost any oldschool RPG released after 1987 that WASN'T a dragon warrior game had, at least, diagonal coastlines and mountains/walls.

Blocky terrain isn't something oldschool RPGs ever really did.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Tridius
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« Reply #5 on: October 16, 2012, 07:08:58 PM »

So the game is finally completed at last. I've only played the demo version but so far the story is quite interesting.
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