I like how in LoL, if you did a low attack on a flying monster or a high attack on a short monster, the, uh, attack wouldn't hit. Which is something that Shadow Hearts: Covenant did. But not Xenogears. In Xenogears it felt like you could, for the most part, just mash whichever combo had the most X button presses in it and win without issue. No real... strategy. And I recall magic being of REALLY questionable usefulness for a lot of the game.
I wasn't really a fan of any of the BoF games except Dragon Quarter. 1 and 2, and especially 2, I found really broken -- I have issues with spells that are hard coded to just not work, and BoF2 had a lot of these. BoF4 on the other hand... I think they addressed the issue of purposely useless spells, but actual in-battle strategy was still pretty limited because there was always a definite /best/ spell and not a lot of reason to vary from it (Unless I'm thinking BoF2, again). There was a combo system but I remember it being sort of fiddly to work with. And the characters' on-map skills were not terribly interesting. Neither were the puzzles.
And the game also had this weird tendency to throw obnoxious-as-hell minigames at you like BEING A WAITRESS or NAUTILUS RIDING.
idk. I think I remember liking BoF4's combat, but everything else about it felt sort of gutted. I should give it another go sometime. I can't like objectively find a reason for not liking it.
Basically status attacks and debuffs actually worked in the Wild Arms games and I appreciated that. WA2 loses some points in this sense because it's considerably easier than the first so there's less of a need to. WA:ACF loses points in a lot of areas*.
* New characters, but they can only be used consistently in the post game content. Every town has been halved in size. Replaced armor with WA2's personal skill system except it isn't really any better balanced than WA2's and a lot more CENTRAL so the imbalance is more annoying. Translation is somehow worse (and glitches out at times so characters just barf text table artifacts at you). Force Skills were basically removed. Half the magic spells were removed (and they were generally useful spells, so...). A lot of Jack's sword skills were removed. I recall the area maps being considerably more static and there being fewer puzzles.