NOPE< THIS TOPIC MUST LIVE.
Yuri Lowell (Vesperia) -- After so many kid JRPG heroes with "a strong sense of justice", Yuri became the 'big brother' to the main party and was the 'king of cool'. He did have a few speeches about "justice" , but he never took the concept to hammy levels (like JRPGs are otherwise infamous for). Unlike many game characters, he's also done with his character growth for the most part, rather he knows who he is and lives the way he always intended.
Joel (Last of Us) -- I kinda just want to fawn over how great Troy Baker's voice is, and who I'd do unmentionable things to him if I saw him... Anyways. I hate saying it this way, but I think he's an honestly great DILF. Strong, courageous, calculated, and the necessary epitome of street smart. It's was great to see a hardened grown-up man go through so many motions of heartbreak, anger, and fear.
Lenneth Valkyrie (Valkyrie Profile -- The VA is kind of stoic, but I think I just like the "idea" of her. Seriously, games waaay too often lack strong female protagonists, and too often serve half their role as a love interest. Yes, Valkyrie/Lenneth has a long-lost love (and reclaimed through some of the most unique circumstances ever, to say the least), but it's played as someone she tragically lost and had to fight to get him back (and it wasn't so much a "budding" relationship as one where she was killed before anything could become of it). I kind of like that stoic nature as well, that "hardened" exterior that stays vigilant and stern in the face of danger, but somewhat defrosts when dealing with her Einherjar.
Millie and Guillo (Baten Kaitos Origins) -- All three of the main characters are great, but Sagi is a bit too much of a "good guy" and too harmless to be terribly up to the ranks. I like Millie because her VA and dialogue pulls of that "rich girl" vibe, but the writing balances her out beautifully to show her at her angriest and her most vulnerable. I love her design as well; the browns and pinks meet her Blue Butterfly wings, it's nice on the eyes and you see her stomp around in that fancy outfit as the game's "combo queen".
Guillo is just fascinating. I love the dark and sinister attitude, I love the occasional moment of complete empathy, and I love the complete gender ambiguity (using both a female AND male VA at the SAME TIME; it's just cool).
Jade Curtiss (Tales of the Abyss) -- No game has EVER had a Jade Curtiss. He is plot important (but not the lead), he's the party's "brain" (often steps ahead of everyone else), he's networked (and despite a dark past, remans well connected to his childhood friends), and -- of course -- he's one of the most sarcastic characters ever written. His voice actor deserves a good round of applause for making the combination of character and voice such a perfect match as well.
Steiner (Final Fantasy IX) -- I think I laugh almost every scene Steiner has a big enough roll in. He's funny, oblivious yet well-meaning, super-fucking-strong, and ends up getting the girl. He may not be terribly important to the plot, but he's one of the most entertaining. While I'm at it...
Zidane (Final Fantasy IX) -- After Cloud and Squall's more "difficult" personalities, Zidane was a breath of fresh air. Funny, sweet, earnest, and surprisingly deep; his character plot evolves well and he's just a generally likeable character!
Estelle (TitS): For being the genki girl done perfectly right
Midna (Twilight Princess) -- Arguably the best Zelda series companion in the series. She'd complained if you didn't figure things out on your own, played quite closely into your journey (unlike Navi and even Fi to some extent), and was a darling the entire adventure. Navi served too literally as a "navigational tool" that her presence felt more like it was to hold your hand than to necessitate the plot and Fi just wouldn't shut the hell up.
The NPCs (Wind Waker) -- This game was amazing for the cast it built within its general population. Although few and far between, characters were lively and entertaining and they really helped make the Great Sea feel like it wasn't that lonely to travel through.