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Author Topic: Squeenix teases 13-3?  (Read 8575 times)
Yggdrasil
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« Reply #45 on: August 30, 2012, 02:51:53 PM »

About Versus, I've been skeptical about the story since the first CG trailer was released.  Just...ugh.  Is that really what people want?

The whole thing has potential and a decent staff behind it, is the people in charge of writing the story I'm worried about. That and how Versus seems to be (in a way) similar to FFVIII at times...

The game's focus is to examine the characters' humanity and distinguish it from the fantasy setting in other titles in the series. Nomura is "trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature... and will focus around current world events - in that sense it's darker." -- Source: Final Fantasy Wiki

Pretty much all this ideas were also part of the development of FFVIII. The only big difference here seems to be that there's going to be more focus on the dispute between nations over the last crystal that the nation of Noctis has over the drama between characters and deities like XIII has done so far.

Oh and there's also the whole deal with the Goddess Etro who is known as the Goddess of Death in the Fabula Nova Crystallis mythos.
« Last Edit: August 30, 2012, 05:18:28 PM by Yggdrasil » Logged
Maxximum
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« Reply #46 on: August 30, 2012, 04:58:27 PM »

FFVIII did quite a few things right. The big mistake was attempting to integrate the battle mechanics into the story. That and the facepalm inducing
Quote
We all grew up together and Edea was our caretaker, but then we forgot
plot twist. If they have to choose between taking the XIII path or the VIII path, I say VIII all the way.

If they would have a look at 3D FFs and took something out of each one: the atmosphere, feel of VII, the character design of VIII, the charm of IX, the battle system of X, the fantastic vast "overworld" of XII. Then, used XIII for comparison and changed anything that matched, it would potentially form the ultimate FF game.
« Last Edit: August 30, 2012, 05:17:14 PM by Maxximum » Logged

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Annubis
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« Reply #47 on: August 30, 2012, 05:24:29 PM »

You forgot the character history/personalities of FFVI.
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Maxximum
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« Reply #48 on: August 30, 2012, 05:46:01 PM »

You forgot the character history/personalities of FFVI.

Note the "3D" part, I never played enough of VI to be able to judge it like the newer games. I will get around to it eventually though, some say its the best FF ever made.
« Last Edit: August 30, 2012, 05:47:32 PM by Maxximum » Logged

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« Reply #49 on: August 30, 2012, 06:10:25 PM »

i've never understood the fervor over versus. wich is why i made the mysogynist comment before. imo the last FF with a male lead was FF9. unless you count revenant wings? i played that for about 20 mins then returned it. i never played it but versus looks like KH without disney. let me be clear when i use the word mysogynist i do so with no malice. 
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« Reply #50 on: August 30, 2012, 07:27:06 PM »

imo the last FF with a male lead was FF9.

FFX Tidus?
FFXII Vaan?
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Taelus
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« Reply #51 on: August 30, 2012, 07:32:19 PM »

imo the last FF with a male lead was FF9.

FFX Tidus?
FFXII Vaan?

I think we were getting some sarcasm :)

Also, if Square Enix wants to become rich quick, just give me either an HD remake of FF9 or FF9-2. I will forgive them for everything else.
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Aeolus
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« Reply #52 on: August 30, 2012, 08:21:27 PM »

FFVIII did quite a few things right. The big mistake was attempting to integrate the battle mechanics into the story. That and the facepalm inducing
Quote
We all grew up together and Edea was our caretaker, but then we forgot
plot twist. If they have to choose between taking the XIII path or the VIII path, I say VIII all the way.

If they would have a look at 3D FFs and took something out of each one: the atmosphere, feel of VII, the character design of VIII, the charm of IX, the battle system of X, the fantastic vast "overworld" of XII. Then, used XIII for comparison and changed anything that matched, it would potentially form the ultimate FF game.

The list of big mistakes FFVIII made include the following:

- Making the world setting so sparse you only encounter two major world powers and a handful of towns.
- The technological disparity between the two superpowers makes you wonder why any fucks are given for one of them.
- Flashbacks to a team of chucklefucks who don't do a damn thing worth mentioning for the time you flashback to them.
- Making the antagonist's big focus trying to figure out what the hell SeeD is (and TIME KOMPRESSION).
- Not making the other Sorceress the main antagonist (and I'm not talking about Edea).
- Making you cart around a team of nameless, faceless chucklefucks (with names and faces but "whatever" "....").
- Saddling you with the worst incarnation of the Final Fantasy female lead archetype ever created.
- Starting the game off in a Japanese High School setting.
- That's also a paramilitary organization that fulfills mercenary contracts between the one active world power and a few towns.
- That only employ Japanese highschoolers to fulfill said mercenary contracts.
- Armed only with memory wiping creatures and a couple crappy weapons.
- And are told nothing useful because, aside from the main character, they're just a distraction for the real A-Team.
- And their plot macguffin princess which is the one that actually matters to the main antagonist.

But I guess the tl;dr of that list is that you shouldn't make the entire world literally revolve your main character and make his romantic side plot the game's real plot.


Also trying to cobble together a game from all those parts from previous 3D FF games is a recipe for disaster for the following reasons:

- FFXII's world is too vast for X's battle system (especially with random encounters).
- And too deserty to capture VII's overworld's feel.
- VIII's character designs are too mundane and stick in the mud for the essentric and cartoony world of IX.
- Or alternatively, try to imagine what Quina might look like in a less deformed style.
- Also have fun trying to fit charm into places like VII's Sector 6, Shinra Building, and Gold Sauser's desert prison area.
- And you can't use a Sephiroth clone (XIII-2), a Robo God (XIII-1), random encounters (XIII-2), or on-map encounters (XIII-1).
- Plus you can't use a (loosely) interconnected map (XIII-1), time travel (XIII-2), a clam lands (XIII-1), or a casino (XIII-2).
- Also Chocobos, Moogles, shops at save points, towns intergrated into the world map, gunblades, motorcycles, and dyson spheres are also out.
- Nor are Pokemon/SMT recruitable monsters allowed.
- In fact, a lot of what FFs XIII-1 and XIII-2 do are done a lot by other FF games and it would be kind of a bad idea to exocise everything.

The tl;dr is that just saying "I want this, and this, and this, and this, but nothing that has to do with this in my perfect game." is a bad way to design games.
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Yggdrasil
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« Reply #53 on: August 30, 2012, 08:23:27 PM »

FF9-2.

Dude!

I don't want to see Square Enix screwing around with my childhood thank you very much.
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« Reply #54 on: August 30, 2012, 09:31:55 PM »

if theres sarcasm it wasnt from me. anyone that thinks vaan is the main character in FFXII .... just no. theres a reason people were outraged when he got into dissidia. i can understand someone thinking tidus is the main of FFX but i'm of the opinion that yuna is or that tidus and yuna serve as dual mains sorta like rena/claude in star ocean 2. i'd be more willing to accept the idea that vanille is the main of FF XIII than that vaan is the main of FFXII.
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« Reply #55 on: August 30, 2012, 09:34:21 PM »

Actually the main of FFXII was Basch, or at least it was meant to be.
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Aeolus
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« Reply #56 on: August 30, 2012, 09:57:48 PM »

Actually the main of FFXII was Basch, or at least it was meant to be.

It's amusing just how many mains there were in FFXII.

- Basch was the main to be.
- Vaan usurped him.
- Ashe usurped him.
- Balthier tried to usurp everybody else.
- Larsa wanted to join the party so that he could usurp everybody with his family affairs (and was more integral to the plot than pretty much anybody else even with Ashe and her Raithwall business taking up as much time as it did).
- And Panelo and Fran were just there (the former gets kidnapped once like a random NPC, and the latter goes on and on about the Mists).
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« Reply #57 on: August 30, 2012, 10:04:06 PM »

Well, the story is that Basch was to be the main character, then Balthier. S-E got all pissy that the mains were a bunch of adults and not some teenage hussy, so Van was created. Executive meddling gone too far.
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Taelus
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« Reply #58 on: August 30, 2012, 10:32:16 PM »

Well, the story is that Basch was to be the main character, then Balthier. S-E got all pissy that the mains were a bunch of adults and not some teenage hussy, so Van was created. Executive meddling gone too far.

That game should have had an awesome story. More character development and more focus, could've been as good as FFT.
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Annubis
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« Reply #59 on: August 30, 2012, 10:39:29 PM »

imo the last FF with a male lead was FF9.

FFX Tidus?
FFXII Vaan?

I think we were getting some sarcasm :)

if theres sarcasm it wasnt from me.

Yeah, I had a feeling she wasn't kidding. Somehow something in here makes her blind to things like Tidus right at the beginning of the game saying he will tell his story and is the narrator of the game (http://www.youtube.com/watch?v=d7M1_gjqqws#t=112s).
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