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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: Wizardry Empire: Staff of Restoration (Fukkatsu no Tsue) bestiary  (Read 446 times)
MacGyver
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« on: August 24, 2012, 10:43:05 AM »

Here's a Gameboy Color Wizardry Empire (II): Staff of Restoration (Fukkatsu no Tsue) bestiary I've been laboring away at, off-an-on again, for months.  I'm still missing one monster and nine items, and many of the translations could use improvement, but I'm tired of working on this project in general, so I thought I'd publish the considerable amount of data I've accumulated.  In addition to monsters, I've also included sections on player character races/classes, spells, equipment, and maps.  And, as a bonus, I included all of the monsters exclusive to the first game in this spinoff series, Wizardry Empire I, which I also played through and completed whilst working on Staff of Restoration.

http://www.angelfire.com/ult/ace/WZD_EMP_FnT_bestiary.html
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cj_iwakura
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cjiwakurax
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« Reply #1 on: August 24, 2012, 08:12:54 PM »

For a brief shining moment I thought this saying the sequel was coming to US PSN. :(
Still, nice.
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MeshGearFox
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HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

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« Reply #2 on: August 25, 2012, 09:29:21 AM »

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Gameboy Color

Holy shit that monster art looks great.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`
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« Reply #3 on: August 28, 2012, 11:17:01 AM »

Yes, for a Gameboy Color game, the graphics are surprisingly good, almost 16-bit in appearance.
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