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Author Topic: Lightning Returns: Final Fantasy XIII, The Last 13 Days  (Read 11109 times)
Yggdrasil
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« on: September 05, 2012, 12:33:27 AM »






"Lightning Returns: Final Fantasy XIII" Official site: Japanese / English

Producer: Yoshinori Kitase
Director: Motomu Toriyama
Game Design Director: Yuji Abe
Art Director: Isamu Kamikokuryo

Platform(s) & Release Date: PlayStation 3 / Xbox 360, 2013

"Lightning Returns: Final Fantasy XIII will conclude the story of Lightning and put her in her final battle. The game will follow Lightning's quest to save the world as it will face armageddon in thirteen days. The game takes place hundreds of years after Final Fantasy XIII-2."

Lightning Returns: Final Fantasy XIII Details (04.09.2012), famitsu & andriasang:

・The game is currently 30% complete

・This will be Lightning's last game and will end with a happy ending. The game has just one ending.

・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.

・The game's in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.

・The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.

・People from XIII-2 haven't died. Due to Chaos, people no longer age.

・The Novus world has four continents, two natural and two city-type.

・Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.

・There are some times when helping someone will decrease the life of the world.

・Defeating some enemies and clearing some quests will increase the life of the world.

・Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.

・Lightning has become a considerably more refined person.

・You can freely move around during battle. Some elements of the battle system are timing-based.

・The battle system is close to action. There's an ATB gauge.

・During battle, you don't select menu commands. Instead, you select abilities which have been assigned to buttons.

・Hope will give guidance to Lightning via wireless com.

・The city has clocks everywhere showing the constant progression of time.

---

Since Lightning Returns: Final Fantasy XIII was officially announced at the Final Fantasy 25th Anniversary event in Japan I thought that was better to just do a thread about it to keep everything in only one place.
« Last Edit: December 26, 2012, 02:42:18 AM by Yggdrasil » Logged

Kratoscar2008
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« Reply #1 on: September 05, 2012, 12:55:08 AM »

I could withstand Lightning in an action game but Hopes constant precense will be insuferable.
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« Reply #2 on: September 05, 2012, 01:34:13 AM »

・This will be Lightning's last game and will end with a happy ending. The game has just one ending.

・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.

I'll believe this when I see it (unless they're actually promising no more Dissida, Somethingsomethingryhthymandsomething, or promotional tie ins to shit like The 3rd Birthday).

Also I would say that FFXIII-2 was more 'paradox' driven than 'player' driven. Also the only real point where you can sequence break is early on and it involves hitting the brick wall that tells you to go back and do the things you just tried to skip over (not like you aren't strong enough to take said section immediately after you unlock it or that if the RNG rolls favorably you could end up with a minion that would help you bypass the challenge of the next section without missing a step; but then you wouldn't be getting enough of Squeenix's loving Caius Ballad).
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« Reply #3 on: September 05, 2012, 02:32:23 AM »

Clocks counting down to the apocalypse in a city where people don't age..... well then.
Quite the crap-sack world they've really made... =/
« Last Edit: September 05, 2012, 02:53:31 AM by Dice » Logged

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ZeronHitaro
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« Reply #4 on: September 05, 2012, 03:35:50 AM »

Ugh, I'm in a 'razzing' mood tonight and so much about this game just begs to be made fun of.

・This will be Lightning's last game and will end with a happy ending. The game has just one ending.

Oh, cool. Way to drain any dramatic tension from your narrative right out the gate. Not only does this lessen my desire to read your story since you already spoiled it; but really 'happy ending' plus 'JRPG' just screams 'Oh look, a miracle!' all over again. XP

・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.

Yeeeeah...I don't buy it. Sorry SE; you're no Bethesda. And even they don't really deliver on anything more then 'your choices don't really effect the world outside of a few kilometers beyond where X event takes place'.

・The game's in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.

Ephemeral Fantasia called. They want their game mechanic back.

・The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.

Sooo...short, piddly narrative with pointless 'what ifs' just to place the 'false reward replay value' card on the table? You already said the game has one ending. That pretty much kills the 'I want to play this again' factor.

・Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.

So...you lied? If you have 'Bad Endings' then your game totally has more than one ending.

・There are some times when helping someone will decrease the life of the world.

・Defeating some enemies and clearing some quests will increase the life of the world.

In other words; your game mechanics cancel each other out and the whole 'worry about making choices regarding effects on the world life span' is meaningless since any dilemma is negated by the fact that I can go kill 50 brown wolves and magically the world lives another day.


・Lightning has become a considerably more refined person.

...*facepalms* Really?

・You can freely move around during battle. Some elements of the battle system are timing-based.

The 'Tales of X' series called. I think they're in EF's camp.

・The battle system is close to action. There's an ATB gauge.

Dude, you've got the wrong game. Paradoxes belong in XIII-2. Oh wait...you're being serious...

・During battle, you don't select menu commands. Instead, you select abilities which have been assigned to buttons.

So...you were too lazy to design a new battle engine so you just ripped off Kingdom Hearts?

・Hope will give guidance to Lightning via wireless com.

Nerdy scientist gives advice to action hero via sci-fi transmission system...give me a second...

Lightning? Can you hear me? Lightning!? Liiiiiiiiiiiiiiightniiiiiiing!?

...sorry. >>;

・The city has clocks everywhere showing the constant progression of time.

Ephemeral Fantasia just filed a police report over your kleptomania. :-P
« Last Edit: September 05, 2012, 03:38:37 AM by ZeronHitaro » Logged
Kratoscar2008
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« Reply #5 on: September 05, 2012, 04:41:15 AM »

Ugh, I'm in a 'razzing' mood tonight and so much about this game just begs to be made fun of.

・This will be Lightning's last game and will end with a happy ending. The game has just one ending.

Oh, cool. Way to drain any dramatic tension from your narrative right out the gate. Not only does this lessen my desire to read your story since you already spoiled it; but really 'happy ending' plus 'JRPG' just screams 'Oh look, a miracle!' all over again. XP

・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.

Yeeeeah...I don't buy it. Sorry SE; you're no Bethesda. And even they don't really deliver on anything more then 'your choices don't really effect the world outside of a few kilometers beyond where X event takes place'.

・The game's in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.

Ephemeral Fantasia called. They want their game mechanic back.

・The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.

Sooo...short, piddly narrative with pointless 'what ifs' just to place the 'false reward replay value' card on the table? You already said the game has one ending. That pretty much kills the 'I want to play this again' factor.

・Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.

So...you lied? If you have 'Bad Endings' then your game totally has more than one ending.

・There are some times when helping someone will decrease the life of the world.

・Defeating some enemies and clearing some quests will increase the life of the world.

In other words; your game mechanics cancel each other out and the whole 'worry about making choices regarding effects on the world life span' is meaningless since any dilemma is negated by the fact that I can go kill 50 brown wolves and magically the world lives another day.


・Lightning has become a considerably more refined person.

...*facepalms* Really?

・You can freely move around during battle. Some elements of the battle system are timing-based.

The 'Tales of X' series called. I think they're in EF's camp.

・The battle system is close to action. There's an ATB gauge.

Dude, you've got the wrong game. Paradoxes belong in XIII-2. Oh wait...you're being serious...

・During battle, you don't select menu commands. Instead, you select abilities which have been assigned to buttons.

So...you were too lazy to design a new battle engine so you just ripped off Kingdom Hearts?

・Hope will give guidance to Lightning via wireless com.

Nerdy scientist gives advice to action hero via sci-fi transmission system...give me a second...

Lightning? Can you hear me? Lightning!? Liiiiiiiiiiiiiiightniiiiiiing!?

...sorry. >>;

・The city has clocks everywhere showing the constant progression of time.

Ephemeral Fantasia just filed a police report over your kleptomania. :-P

Thats funny :) :) :).
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« Reply #6 on: September 05, 2012, 05:47:33 AM »

・The city has clocks everywhere showing the constant progression of time.

Ephemeral Fantasia just filed a police report over your kleptomania. :-P

You know where they're not going to have those clocks. Where you can't keep an eye on it without having to dive at least three menus deep (whereas Majora's Mask did the same thing except that it had a clock front and center that told you precisely what time it was).
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« Reply #7 on: September 05, 2012, 06:10:24 AM »

@Kratoscar2008: Why did you have to quote the whole thing?
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« Reply #8 on: September 05, 2012, 12:45:12 PM »

Just to make sure, this and FFXIII-3 are separate games?
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« Reply #9 on: September 05, 2012, 02:09:47 PM »

Just to make sure, this and FFXIII-3 are separate games?

Sweet fuck, if they don't finish this series with this game, I'm going to Squeenix HQ in Japan to slap whoever thinks continuing this series was an honestly good and conscious decision.
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« Reply #10 on: September 05, 2012, 05:18:31 PM »

@ZeronHitaro...that's some funny shit, having said that I'll still buy it, as (no pun intended) hope springs eternal, lol
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« Reply #11 on: September 05, 2012, 05:32:53 PM »

Quote
・Lightning has become a considerably more refined person.
This is the most pathetic feature touted for a videogame, ever.  You know you've hit rock-bottom when you use an established character that is almost universally seen as vapid and useless, and have to explicitly tell everyone that they aren't as bad anymore.  It'd be the equivalent of George Lucas rolling with "Jar Jar Binks has become a considerably more refined person" as a bullet point for hyping up the upcoming release of Star Wars: Episode II.
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Aeolus
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« Reply #12 on: September 05, 2012, 06:22:45 PM »

Quote
・Lightning has become a considerably more refined person.
This is the most pathetic feature touted for a videogame, ever.  You know you've hit rock-bottom when you use an established character that is almost universally seen as vapid and useless, and have to explicitly tell everyone that they aren't as bad anymore.  It'd be the equivalent of George Lucas rolling with "Jar Jar Binks has become a considerably more refined person" as a bullet point for hyping up the upcoming release of Star Wars: Episode II.

At least Lucas had the decency to regulate Jar Jar to background fodder by the second movie (and like all of two scenes during Panda Bear's funeral just to cap off his worthless existence).
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« Reply #13 on: September 05, 2012, 06:47:21 PM »

I think Parn's just mad cuz they haven't mentioned anything about Snow yet. After all, that was his "favorite" character.
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« Reply #14 on: September 06, 2012, 01:27:26 PM »

Adding time management to a series that never had it only worked in Majora's Mask because of the easy to access reset button. Timed objectives is what keeps me away from series like Atelier, and now Square Enix is basically saying I'll have to bring time management skills in order to finish the story I've invested about 80 hours into. It's like if Activision announced that in order to be successful in the next Call of Duty, you'll have to work on your RTS resource management and whatnot.
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