Ugh, I'm in a 'razzing' mood tonight and so much about this game just begs to be made fun of.
・This will be Lightning's last game and will end with a happy ending. The game has just one ending.
Oh, cool. Way to drain any dramatic tension from your narrative right out the gate. Not only does this lessen my desire to read your story since you already spoiled it; but really 'happy ending' plus 'JRPG' just screams 'Oh look, a miracle!' all over again. XP
・The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.
Yeeeeah...I don't buy it. Sorry SE; you're no Bethesda. And even they don't really deliver on anything more then 'your choices don't really effect the world outside of a few kilometers beyond where X event takes place'.
・The game's in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.
Ephemeral Fantasia called. They want their game mechanic back.
・The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.
Sooo...short, piddly narrative with pointless 'what ifs' just to place the 'false reward replay value' card on the table? You already said the game has one ending. That pretty much kills the 'I want to play this again' factor.
・Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.
So...you lied? If you have 'Bad Endings' then your game totally has more than one ending.
・There are some times when helping someone will decrease the life of the world.
・Defeating some enemies and clearing some quests will increase the life of the world.
In other words; your game mechanics cancel each other out and the whole 'worry about making choices regarding effects on the world life span' is meaningless since any dilemma is negated by the fact that I can go kill 50 brown wolves and magically the world lives another day.
・Lightning has become a considerably more refined person.
・You can freely move around during battle. Some elements of the battle system are timing-based.
The 'Tales of X' series called. I think they're in EF's camp.
・The battle system is close to action. There's an ATB gauge.
Dude, you've got the wrong game. Paradoxes belong in XIII-2. Oh wait...you're being serious...
・During battle, you don't select menu commands. Instead, you select abilities which have been assigned to buttons.
So...you were too lazy to design a new battle engine so you just ripped off Kingdom Hearts?
・Hope will give guidance to Lightning via wireless com.
Nerdy scientist gives advice to action hero via sci-fi transmission system...give me a second...
Lightning? Can you hear me? Lightning!? Liiiiiiiiiiiiiiightniiiiiiing!?
・The city has clocks everywhere showing the constant progression of time.
Ephemeral Fantasia just filed a police report over your kleptomania. :-P