A tight-knit genre? That's stupid. Apparently the zillion subgenres of RPG don't count.
Actually you can easily ignore a game like Skyrim. Especially since the core design philosophy behind DA is completely different from TES. I'll take a more narrow slice of 'content' with more carefully designed gameplay over 'here, have a shitload of mediocre randomness.'
Unless your owner says your game must sell a bazillion copies, so make it like Skyrim,' there's no reason to homogenize.
Also, Skyrim wasn't a new direction. Unless you count selling way more than its predecessors despite being the same basic game' as a new direction. Which is exactly what he's saying, in PR speak.