Each game has an annoying sequence, so I don't think that's too Capcom-exclusive.
Ocarina of Time has Dampe's grave and the "childhood arc" dungeons, Majora's Mask has "the first 3 days", Twilight Princess has the Sacred Grove (*groan* twice), Wind Waker has sailing and Forsaken Fortress (which is one big stealth sequence aside from when you're thwacking an enemy with a giant stick), Skyward Sword has you doing three laps around the Hyrule track ... and Adventure of Link is one big long annoying sequence.