I only experienced one crash so far on the 3DS version, so that version seems to run the cleanest. It still has some bugs (like passing-through-locked doors type bugs) but nothing I couldn't circumvent with some ingenuity.
But, yeah, the tl;dr version of my upcoming review will pretty much be one of my dating analogies- a girl who makes a fantastic first impression, but once you start dating her for a while, she proves to be more of a nuisance than anything.
Yeah not gonna lie, the game loses steam faster than a church sermon after a wet fart. I'm not fond of how the minigames are all just battles basically either, like the gambling minigame and the car race game too. This would have been acceptable 10 years ago, but now it's a bit pathetic. The game offers a very limited gameplay dynamic and tries to sell itself entirely on its quirky humor and nostalgic references. It's cute for sure, but I cam't understand why more wasn't added. Free games I've played had more to offer than this.
Oh and the insane crash rate is ludicrous.
Two excellent analogies in row, kudos gentlemen.
But D, wet fart
? Really!? Ewwww...
Anyhow, moving on, it sure does nail the charm part. I am pretty certain before I launch the game it will end with me being disgusted and pissed off. Yet the colors, quirky music, and sense of "who I am gonna recruit next" keeps me turning it back on anyhow. With each crash I feel like I've somehow been duped yet again. Already resolved myself to not liking this in spite of its more endearing qualities yet it somehow tricks me into continuing. I need to localize play of this game to the weekend, maybe treat it like an extended saturday morning cartoon of sorts.
On the positive, I'm still of the persuasion that the cast is all sorts of cool. Albeit shallow, their one-shot-a-citizen gimmicks have proven amusing. All the more fun in that I've had the ability to re-name each one as something horribly off color and offensive. It isn't often an RPG comes along that feels more appropriately enjoyed the less serious or committed you are to it but in every aspect (down to the mechanics) it seems that is the ideal way for me to savor this one.
I'll be damned if I approach this crap as a completionist though. The tedium is just too much to stand. I tip my hat to anyone who really feels like 100 percent-ing this one.
BIGGEST GRIPE/ I still can't sit comfortably with the difficulty at all. I switch it waaaaay tooo much to tailor it to my team and it just never seems right. Always too easy or too long and never actually challenging/engaging. I would honestly have enjoyed this game quite a bit more at a static difficulty but the mechanic is necessary to the design in a number of ways. It is sort of like a catch 22. I guess that is why classical-non-linear-quasi-open-world-JRPGs aren't really a common thing (conflicting gameplay elements??). Or maybe I'm over evaluating a bit and it just doesn't work here