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Author Topic: Real Money Traders in MMOs....  (Read 1260 times)
dyeager
RPGFan Editor
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Code Monkey Like Fritos

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« Reply #15 on: December 10, 2012, 04:31:38 PM »

The most in depth analysis of the numbers I've been able to find is from infoDev: http://www.infodev.org/en/Document.1056.pdf

In particular, the section on "Negative externalities from trade of artificially scarce assets" (section 3.4.1, starting on page 17 on the doc) talks a lot about what we're discussing here.
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MeshGearFox
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HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

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« Reply #16 on: December 10, 2012, 10:09:46 PM »

YOU WANT CAT? 50 MSK.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Annubis
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Something something like a tiger

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« Reply #17 on: December 11, 2012, 12:09:13 AM »

Isn't it because people go to video games to forget the real world where people with money can do anything they damn well want and you can't.

I would make sense that they'd be against their 'haven' following the same rule.
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