Author Topic: Wind Waker U  (Read 28410 times)

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Zendervai

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Re: Wind Waker U
« Reply #30 on: January 25, 2013, 10:12:59 PM »
It's a fullblown remake. They're doing it from the ground up.

Jimmy

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Re: Wind Waker U
« Reply #31 on: January 25, 2013, 10:29:49 PM »
It's a fullblown remake. They're doing it from the ground up.

That is surprising considering the textures and everything were actually very detailed and crisp on the Dolphin emulator. But HD emulation doesn't even compare to the Wii U remake. The new lighting looks really good, but the characters almost look like porcelain dolls in the screens. That's a petty complaint though. More Wind Waker is always good.

Aeolus

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Re: Wind Waker U
« Reply #32 on: January 25, 2013, 11:05:38 PM »
I can see some people not liking it, but the traveling was kind of the entire point.

I want a motorboat, dang it.

You got a steamship in Phantom Hourglass, although that does entail having to play PH instead of WW, but whatevs.
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Mickeymac92

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Re: Wind Waker U
« Reply #33 on: January 26, 2013, 12:28:38 PM »
EDIT: Crap, didn't realize there was another page...
« Last Edit: January 26, 2013, 12:30:17 PM by Mickeymac92 »

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Re: Wind Waker U
« Reply #34 on: January 28, 2013, 01:49:06 AM »
A lot of comments 'round the internet about how the original style has lost its appeal with the flashy upgrade. 

...I can't help but think of the irony with all the bitching about a "cartoon Link" when the first trailer was out over a decade ago.  FUCK YOU INTERNET, MIYAMOTO WAS RIGHT, you don't know what you want and I quit!!!
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Eusis

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Re: Wind Waker U
« Reply #35 on: January 28, 2013, 02:29:00 AM »
Well, 1. there's going to be multiple groups of people, so now you'd have the people who liked the art style in the first place upset, 2. a lot of opinions undoubtedly swayed with the release of the game, seeing it in motion plus having time to get used to it left only a few who REALLY wanted that Space World demo upset still over the new design, and 3. a decade is a long time, plenty of time for people to mature, come around, or get what they wanted and decide it really wasn't all that appealing afterall (Twilight Princess came off as an extreme reaction to the outcry against the style, though Skyward Sword struck a great middle ground). And anyways so long as they tweak it before release or give us an option to switch between the looks it'll be fine.

Yggdrasil

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Re: Wind Waker U
« Reply #36 on: January 28, 2013, 02:39:13 AM »
Is still too soon to say anything really.

It did catch my attention though how so many people mentioned that the game now looks like a Pixar film. I almost got the exact reaction after seeing the screenshots, that said, I have no complaints about this personally.

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Re: Wind Waker U
« Reply #37 on: January 28, 2013, 02:44:36 AM »
Is still too soon to say anything really.

It did catch my attention though how so many people mentioned that the game now looks like a Pixar film. I almost got the exact reaction after seeing the screenshots, that said, I have no complaints about this personally.

Now that you mention it, I can't unsee it.

And anyways so long as they tweak it before release or give us an option to switch between the looks it'll be fine.

Unless I missed the press announcing there *will* be an on/off toggle, I'd find that an odd option for a game to have; it sort of undermines the graphical reworking they did to make the game for the WiiU and express its fancy graphical capabilities..

In regards to there being "many groups", haha yeah I know.  I just can't help but find how beggars can be choosers to some extent, or at least how hard it is to satisfy people.  It annoys me, but it was more of a comment I just threw out into the cosmos.... or something.
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Re: Wind Waker U
« Reply #38 on: January 28, 2013, 02:53:15 AM »
Yeah it'd be hard to simply switch between two completely different graphics engines on the fly.

This isn't Monkey Island.

Eusis

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Re: Wind Waker U
« Reply #39 on: January 28, 2013, 03:10:31 AM »
Yeah it'd be hard to simply switch between two completely different graphics engines on the fly.

This isn't Monkey Island.

Halo managed it, but I'm actually thinking of if this is a matter of what graphical effects are enabled, IE selecting a different lighting, and either way I'm not expecting this on the fly, at best switch in the options and have a pause as it changes. I actually expect Nintendo's development philosophies would more likely get in the way here, they (or Miyamoto at least?) seem to favor minimizing customization in favor of nailing it by default, and they may not seriously consider a graphics setting here.

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Re: Wind Waker U
« Reply #40 on: January 28, 2013, 03:40:25 AM »
That reminds me... I hate to hell there aren't more "Options and Settings" in Nintendo games....
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Yggdrasil

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Re: Wind Waker U
« Reply #41 on: January 28, 2013, 04:40:09 AM »
^I don't remember games from Nintendo having 'Options and Settings' actually... then again, I haven't played a ton of them to really know about that.

Aeolus

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Re: Wind Waker U
« Reply #42 on: January 28, 2013, 06:34:58 AM »
I know that Fire Emblem games have them, otherwise they'd be nearly unplayable due to having to sit through every attack animation (not like I have a leg to stand on about what's unplayable given I'm looking towards Project X Zone which is just insane in the unskipable attack animation department).
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Re: Wind Waker U
« Reply #43 on: January 28, 2013, 11:57:06 AM »
The best I've seen the series do consistently is (1) z-target to a toggle on/off button or holding it, and (2)....stereo/mono.
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Re: Wind Waker U
« Reply #44 on: May 30, 2013, 10:55:26 AM »
Won't lie, this image/box got me excited.  Apparently on display for a "Summer" showcase innnnnn.... (*drumroll*) Disneyland!
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