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May 25, 2013, 06:22:49 PM

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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: Shooters: How Video Games Fund Arms Manufacturers  (Read 164 times)
Annubis
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« on: January 31, 2013, 10:31:54 AM »

http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers

Good article. I never even realized this.
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Desert Walker
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dimitri_rozokov@hotmail.com bladegolem
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« Reply #1 on: February 01, 2013, 01:47:11 AM »

I'm not the least bit surprised about this - using real weapons adds realism the same way that adding real cars to a racing game does and licensing is a pretty common procedure.
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