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Author Topic: Capcom's deep down  (Read 2974 times)
Yggdrasil
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« on: February 21, 2013, 12:30:41 AM »



Developer(s) : Capcom Online Games / SCE Japan Studio
Publisher : Capcom

Platform : PlayStation 4
Genre : RPG
Engine : Panta Rhei
Release Date : TBA 2014

Teaser Trailer [1080p] / Press Release
« Last Edit: June 13, 2014, 09:12:03 PM by Yggdrasil » Logged
Taelus
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« Reply #1 on: February 21, 2013, 12:31:43 AM »

So they're trying to make Dark Souls again. Hmm.

I'm okay with it.
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« Reply #2 on: February 21, 2013, 01:00:32 AM »

Looks awesome to me.

If that was actual gameplay footage then colour me happy
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Aeolus
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« Reply #3 on: February 21, 2013, 02:55:00 AM »

That or they're trying to make Dragon's Lair again.

Though I won't be surprised to see this turn out to be related to Dragon's Dogma.
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Yggdrasil
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« Reply #4 on: March 22, 2013, 02:50:17 PM »



source

"I played deep down(working title) on PS4 with Blanka. ;D"
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Yggdrasil
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« Reply #5 on: June 19, 2013, 05:16:12 AM »

"[Dead Rising 3] and Deep Down have nothing to do with Dragon's Dogma." -- Source: Capcom Unity Forums
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Taelus
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taelusramza
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« Reply #6 on: June 19, 2013, 11:28:59 AM »

That's interesting. Maybe it was more like a Luminous Engine-type thing where they were just showing off. For all the hate heaped on Capcom these days, they do come up with some pretty solid new game ideas now and then. I'm interested to see where this goes.
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Yggdrasil
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« Reply #7 on: August 01, 2013, 09:11:30 AM »

deep down (2nd) Trailer -- cogmovie, YouTube

Online-only RPG ("memory reading RPG") developed by Capcom Online Games, will debut at Tokyo Game Show '13 (Sept. 19 to 22).
« Last Edit: September 09, 2013, 08:30:00 AM by Yggdrasil » Logged
Yggdrasil
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« Reply #8 on: September 09, 2013, 08:32:42 AM »

deep down (3rd) Trailer -- cogmovie, YouTube

・Online Only
・PS4 Exclusive with SCEJ engineers helping with development
・Takes place in New York 2094 and you go back in to memories of olden times
・Randomly generated dungeons, monsters and loot
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Taelus
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taelusramza
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« Reply #9 on: September 09, 2013, 03:55:35 PM »

This is relevant to my interests.
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« Reply #10 on: September 09, 2013, 07:54:37 PM »

・Takes place in New York 2094 and you go back in to memories of olden times

Assassin's Creed much?

・Randomly generated dungeons...

Pass
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Dice
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« Reply #11 on: September 09, 2013, 10:05:37 PM »

・Takes place in New York 2094 and you go back in to memories of olden times

Assassin's Creed much?

・Randomly generated dungeons...

Pass

I never understood the appeal of making random dungeons.  Worse is that it sounds like it's a selling point sometimes; to me it's just an excuse for linear or grid-like level design without any interesting assets.

I guess maybe Dark Cloud 2 pulled it off by making Spheda.... ... ... ...brrrr.

Looks nice, but I'm more keen on how it will play.
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« Reply #12 on: September 09, 2013, 10:49:58 PM »

・Takes place in New York 2094 and you go back in to memories of olden times

Assassin's Creed much?

・Randomly generated dungeons...

Pass

It's rare, but I'm in full agreement here.

I just watched the trailer, and it's awful.  The music does not fit at all with their wannabe-Dark-Souls visuals complimented by out-of-context, awkward snippets of conversation that never cease.  Seriously, did anyone get anything from all the yapping?  Did anyone actually pay attention to what they were saying?

I was excited with the original trailer.  Now I don't even care about the game anymore.
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Eusis
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« Reply #13 on: September 09, 2013, 10:53:46 PM »

If the game still turns out great I'll definitely want to check it out, but it went from "one of the PS4 games I'm most interested in" to "likely a forgettable early gen title."
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Kevadu
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« Reply #14 on: September 09, 2013, 11:18:59 PM »

Wow, so much hate for random dungeons.  Persona 3 and 4 sure do suck, am I right?

The conference had actual gameplay, not just a shitty pre-rendered trailer (in fact this was like the only game they showed gameplay for...).  It looked decent enough to me.
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