Maybe I'll just quote myself
since it seems more relevant now:
Just finished Akiba's Trip 2. Got Shizuka's ending. I have mixed feelings about this game...it could be fun at times but it also felt kind of low budget in certain ways. Dividing Akihabara into all these little zones instead of having a single open world just seems unnecessary on modern hardware. I could understand it if this was on the PSP (as the first one was), but it's not. It's for PS3 and Vita, both of which have far more memory. There's a bunch of odd inconsistencies too, like some shops had 3D animated character models for the shopkeepr, others just had 2D portraits, and others had such bad 3D character models I swear they were just re-using assets from the original PSP game.
The combat itself got kind of repetitive, too. I played it on hard and I regret that...there were some crazy difficulty spikes. The weird thing is that it was always the big groups of trash mobs that were the hardest...the boss fights were kind of a joke. But combat is a little stiff and you lack good crowd-control moves so when you get surrounded by trash mobs that deal 3 times as much damage as you do (as they do on hard...) there's not a lot you can do about it. Chain-stripping (yes, that's a thing) is always fun, though.
On the more positive side the actual story was fun in a campy anime sort of way and running around a reasonably faithful reproduction of Akihabara is pretty cool. Still, compared to something like the Yakuza games there just isn't that much to do in the city. There are lots of shops but surprisingly few minigames and stuff. A few of the side missions were pretty funny but most of them were quite same-y. Are walking around very rarely prompted any sort of events, unless you want out of your way to make something happen.
I guess I enjoyed my time with the game, but I wouldn't really call it a great game. More like an OK game.