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Author Topic: Annoying Moments in otherwise Great Games  (Read 5988 times)
Dice
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« on: March 18, 2013, 11:47:51 PM »

Topic speaks for itself I think.  Any part you dread in games you love?  A lot of great ones seem to do it...

I got a few:

Legend of Zelda: Twilight Princess -- Zant's hand in the Twilight palace.

Tales of Eternia -- Volcano/Efreet's Cavern is pretty nasty the first time around.

Digi Devil Saga II -- That fucker who would chase you in the prison grid... chasing, ok... traps? naw...

Wild Arms 3 -- There's a puzzle where block colours rise and fall over quicksand.  But if you fuck up, you're back to the start.  The Final boss sucks too.

Final Fantasy VI -- Opera house (only because timing is rather tight, the house collapsing segment as well)

Tri-Ace Games -- the first hour or so (yak yak yak yak yak yak yak).

FFTactics -- executioners level, and the dam level.  Suck it....suck it!

Dragon Quest -- all of it.  ....Whoops. :D
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Aeolus
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« Reply #1 on: March 19, 2013, 12:04:48 AM »

LoZ:TP: The opening.

FFVI: The GBA dungeons.

Tri-Ace games: The moment where you finish abusing the game breaking exploit and realize that you put far far too much effort into something that isn't going to matter in the face of all those upcoming unwinnable boss fights, and far far too little effort in getting ready for the bonus dungeons.

FFT: Anytime I trigger a random encounter on the Falls and a Red Chocobo or two are present. Stealing from Elmdor.

Dragon Quest II: Sailing, The Road to Rhone, Rhone.

Dragon Quest VII: The opening, Dharma Temple, Gracos, the grinding for monster hearts.

The rest I haven't played.
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Dice
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« Reply #2 on: March 19, 2013, 12:17:41 AM »

Aeo!  Congrats on your 4001th post.  Missed the 4k mark...ah well.
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« Reply #3 on: March 19, 2013, 01:19:23 AM »

Oh, I love FFVI's opera.  Honestly, it's one of the most iconic moment in the game for me.

An obvious one, but The Fade in DA:O.

Can I choose the entire Kislev sewer dungeon in Xenogears?  And Babel tower?  At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

TO's Barnicia events.  I don't think I've ever loathed a "heroine" as much as I do in this game by the time these events rolled around.  Not even Shirley.

I'll have to agree with some of those WA3 puzzles.  They're clever, but I swear I wanted to punch the TV sometimes.

Related to the above, Angel Tower in BoF3.  Who thought it was a good idea to have frequent random encounters in your puzzle rooms?  Runner up would be the Lighthouse and having to buy specific, expensive ammunition for a puzzle that you only get one shot at per item. 

BoF:DQ's Centre. I'm all for non-linearity and exploration, but being locked out of the other paths just really grated me.
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Aeolus
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« Reply #4 on: March 19, 2013, 01:35:25 AM »

Aeo!  Congrats on your 4001th post.  Missed the 4k mark...ah well.

And a belated congrats on your 6666th post to you too Dice.
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« Reply #5 on: March 19, 2013, 02:32:23 AM »

Dark Souls -- Bed of Chaos

Final Fantasy XIII-2 -- Slot Machine(s) in Serendipity
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« Reply #6 on: March 19, 2013, 09:42:20 AM »

Oh, I love FFVI's opera.  Honestly, it's one of the most iconic moment in the game for me.

Can I choose the entire Kislev sewer dungeon in Xenogears?  And Babel tower?  At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I agree with both of these. (Opera and Xeno)

Babel Tower's jumping could be a real pain in the ass though.
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Dice
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« Reply #7 on: March 19, 2013, 10:30:54 AM »

I like the Opera House enough, I just hate the timed part.  It's pretty close when you play the game the first time/blind.
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Annubis
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« Reply #8 on: March 19, 2013, 12:21:47 PM »

What I can remember off the top of my head would be:

Dragon Age: Origin - the Fade

Zelda: Ocarina of Time (64) - Water Temple

Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.
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« Reply #9 on: March 19, 2013, 02:12:25 PM »

Wiegraf in FFTactics the second time. The 1v1 fight is the most homosexual fight in a game because without proper set up and tactics...or at least a warning of what's coming before hand, Wiegraf will put his dick in your ass and twist. You will get raped. I loves my gay buds here, but that fight may as well be a gay porno, cuz it's one guy getting fucked by another guy. Just to be safe, though, I will write this whole thing a second time without the colorful language.

Wiegraf in FFTactics the second time. That fight is the most unfair battle in the whole cuz without proper set up and tactics, or at least a heads up on what you're getting into, Wiegraf is gonna spank you like a red headed step child. Seriously, that fight will end with you bruised and bleeding at the bottom of the stairs like the soul-less entity you are. I like my red headed brethren, but only a red headed step kid can know the abuse I speak of. I will once again rewrite this post with even less colorful language so as not to offend anyone.

Wiegraf in FFTactics the second time....fuck that fight.
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« Reply #10 on: March 19, 2013, 02:59:18 PM »

Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.
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« Reply #11 on: March 19, 2013, 04:28:58 PM »

Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.

More importantly, Ar Tonelico 3 was not an "otherwise great game".  It wasn't even a good game!

Don't get me wrong, I loved the first two Ar Tonelico games but come on...3 was terrible.
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Annubis
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« Reply #12 on: March 19, 2013, 05:19:26 PM »

I liked Ar Tonelico 3 =(
I think it fares well against the 2 other games given that every game had flaws and strengths.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.

Ooops you're right, I confused the scene. I indeed meant Finnel.
The thing is, this whole scene is just before an important path decision. Meaning if you aim for the Saki/Finnel bad endings, you have to do this TWICE and then a third time to carry on with the game (and a fourth if you want the other heroine true ending).

If they had made all those cutscenes skippable, it would have been godsent... but nooooooo gotta watch the whole thing and start having ulcers.

I still only hate Saki though.
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Aeolus
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« Reply #13 on: March 19, 2013, 05:40:51 PM »

Nope sorry, AT3 was terrible. Even the songs were weak compared to 1 or 2's. Also, after Croix, it was hard to go back to Lyner levels of idiocy again. Also also, only having the three vanguards for the entire game was incredibly boring, especially when there were so many other characters that could've jumped in as well.
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« Reply #14 on: March 19, 2013, 06:07:09 PM »

One of the things I liked about AT 1 and 2 is that there was actual, interesting character development to go along with the fanservice (and even the fanservice wasn't nearly as blatent as AT3...).  The whole idea of diving into a character's mind and having them confront their deepest issues was seriously pretty cool.  But AT3 introduced all these sub-personalities and as a result it didn't really spend any time developing any of them.  They just come off as a bunch of 2D stereotypes.

Pair that with the worst battle system in the series (I actually like what it was trying to do, but it failed miserably) and I have a hard time finding a single thing to like about the game...
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