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Author Topic: Games so good you got sad when it was over  (Read 1840 times)
Dice
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« Reply #15 on: March 28, 2016, 10:33:33 PM »

Grandia II is the only game in recent memory where I distinctly remember thinking "MOAR POSTSCRIPT PLZ!" (which is nuts when you consider it's almost 45 minutes long)

I remember feeling like the ending was one of the biggest copouts in video game history:

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The whole game plays the two women off each other in a love triangle, kinda sappy, yeah, but it works. There's even an incredibly romantic scene with Elena towards the end that makes it feel like things have been resolved. And then... NOPE, Ryudo just takes off for no reason and avoids getting together with either, planning on coming back later to sort it out. I felt this was a huge copout, with the writers not wanting to commit to anything. Really ticked me off. Didn't feel natural either.

This happens way too often in love triangle plots.  For that reason, I give a shiny gold star to how FF7 "handled it".
While I'd never go full-otaku and, like, destroy the game disc and set it on fire, it does suck when your "ship sinks".  ...c'est la vie.
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« Reply #16 on: March 29, 2016, 02:09:44 AM »

Grandia II is the only game in recent memory where I distinctly remember thinking "MOAR POSTSCRIPT PLZ!" (which is nuts when you consider it's almost 45 minutes long)

I remember feeling like the ending was one of the biggest copouts in video game history:

Code:
The whole game plays the two women off each other in a love triangle, kinda sappy, yeah, but it works. There's even an incredibly romantic scene with Elena towards the end that makes it feel like things have been resolved. And then... NOPE, Ryudo just takes off for no reason and avoids getting together with either, planning on coming back later to sort it out. I felt this was a huge copout, with the writers not wanting to commit to anything. Really ticked me off. Didn't feel natural either.

This happens way too often in love triangle plots.  For that reason, I give a shiny gold star to how FF7 "handled it".
While I'd never go full-otaku and, like, destroy the game disc and set it on fire, it does suck when your "ship sinks".  ...c'est la vie.

I for one have never really hated a ship sinking if there's a good reason for it (sorry Elinica, but Ike fights for his friends), but for every good reason to moor or sink a ship, there's a hundred of war crime levels of torpedoing from killing off a lover to make room for his identical twin brother, sudden and inexplicable relationships forming completely out of nowhere, female characters just getting straight up written out of the plot, bad and unnecessary pairings of the spares, somebody (usually that bland ass power fantasy jackass otherwise known as the protagonist) pulling the Tenchi Solution on everyone else or in this case, a total copout.

That said,
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at least in Ryudo's case, it makes sense why he took the pussy's way out. Elena's really high maintenance while Millenia would've had him totally whipped within a week (that's Skye's job). Its weak as hell, but it makes sense why he would do such a thing (that, and in my headcannon, he totally hooked up with Roan).
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« Reply #17 on: March 30, 2016, 12:52:45 AM »

hmm... games that left me with sadness when I was done.

999 -- moreso than VLR. With VLR, I knew what was coming next. At the end of 999 I had the Alice mystery and one of the most amazing endings ever.
Alundra -- I've never played a final dungeon in an Action RPG more worthwhile than Alundra's. I want a sequel to THAT dungeon (the Lake Shrine). For real.
Chrono Trigger -- Not so much now, but when I was a kid? After I found all the endings, I wanted there to be MORE endings, but there weren't. I'd done it all. When I got the DS version and played out the extra ending (that explains in a retcon way how Magus = Guile), I was both pleased and dissatisfied.
Lunar 2: Eternal Blue -- the epilogue scenario and that satisfying ending. I wanted more. I wanted it to morph into a Sim game to repopulate earth (with ALL kinds of life, not just humans, pervs!). Extremely satisfying.
NieR -- the happiest of all possible endings still basically means humanity is over as we know it. So that's depressing. And then ... yeah. Everything. Kaine with endings B-D, hearing the other voice, learning everything ... oof. So perfect, so sad.
Persona 3 (Portable) -- playing as a female protagonist, and then that ending after all those S.Links, it did something to me.
Shadow Hearts (3): From The New World -- I don't care what ANYBODY ELSE says. This game was great. I loved it. And the end battles with "Lady" -- when you know who she is and what she's done, and what you're "left" with having to face ... it weighs on your heart.
Star Ocean: The Second Story -- I think the ending music "We Form In Crystals" really got to me. I wanted there to be a third planet to travel to or something. I needed more.
Vagrant Story -- I start crying when Sydney gives his final speech. The tears crank up during the tree/hill/family sequence (disc 2 track 24 "Truth" on the OST), and the tears never stop, straight thru the last battle, and into the ending. This game makes me cry, and I want to cry more just thinking about it. Good tears.
Ys (I &) II -- The ending of Ys II, paired in juxtaposition with Ys Origin, is just so painful and depressing. The "living art" of Ys II Chronicles especially nails me. Just ... that image. If you know, you know.
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TheCaterStreetHangman
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« Reply #18 on: April 25, 2016, 03:22:23 AM »

When I finished Legend of Dragoon, I felt "What? That's it?"
Not many games make me feel that.
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