Author Topic: Metal Gear Solid V: The Phantom Pain  (Read 59937 times)

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Yggdrasil

Re: Metal Gear Solid V: The Phantom Pain
« Reply #75 on: September 11, 2013, 05:45:00 PM »
@Aeolus: I never tried to justify Kojima's convoluted theatrical reasons since I only said "the general idea is", meaning that not even the actual games take that stuff as seriously as the main narrative outside of giving them a small amount of context and relevance to them.
« Last Edit: September 11, 2013, 05:54:25 PM by Yggdrasil »

Aeolus

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Re: Metal Gear Solid V: The Phantom Pain
« Reply #76 on: September 11, 2013, 07:12:20 PM »
@Aeolus: I never tried to justify Kojima's convoluted theatrical reasons since I only said "the general idea is", meaning that not even the actual games take that stuff as seriously as the main narrative outside of giving them a small amount of context and relevance to them.

And again, you're missing the point; which is, that I wanted to do a play on the word Ration and make a World's of Power reference for all the cool kids who'd get it.

Nothing more. I'm not trying to criticize you, nor am I saying you're wrong, and neither am I trying to attack this series, or its writing, or its logic.

And at any rate, this joke is dead, it is no more, it has ceased to be.
In my vision, I see that one of us is going to KO the other.

Yggdrasil

Re: Metal Gear Solid V: The Phantom Pain
« Reply #77 on: September 11, 2013, 07:45:30 PM »
^Well there's good reasons for this "misunderstandings", but I'll just leave it at that.

---

"Harry Gregson-Williams, composer for MGS2, MGS3 and MGS4, returns to create the music for Metal Gear Solid: Ground Zeroes, along with Ludvig Forssell." -- Source: Unofficial Metal Gear Solid Site
« Last Edit: September 21, 2013, 09:51:11 AM by Yggdrasil »

Yggdrasil

« Last Edit: September 25, 2013, 08:31:29 AM by Yggdrasil »

Yggdrasil


Yggdrasil

Re: Metal Gear Solid V: The Phantom Pain
« Reply #80 on: November 04, 2013, 02:11:01 PM »
"Metal Gear Solid V: Ground Zeroes will be released for PlayStation®3, PlayStation®4, Xbox 360 and Xbox One in Spring 2014. The boxed Playstation®3 and Xbox 360 versions of the game will retail at £29.99/€29.99, whilst the digital releases will cost £19.99/€19.99. Digital versions of the Playstation®4 and Xbox One will retail for £29.99/€29.99." -- Source: Konami

Additional info and new screenshots: Metal Gear Solid V: Ground Zeroes releasing Spring 2014 -- All Games Beta

Yggdrasil

Re: Metal Gear Solid V: The Phantom Pain
« Reply #81 on: November 07, 2013, 01:13:33 PM »


New artworks by Yoji Shinkawa -- Twitpic (@kojima_pro)

EDIT: More MGSV character designs by Shinkawa: Snake, Ocelot, Quiet -- Source: Metal Gear Informer
« Last Edit: November 08, 2013, 10:08:07 AM by Yggdrasil »

Ivalice Alliance

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Re: Metal Gear Solid V: The Phantom Pain
« Reply #82 on: November 13, 2013, 01:57:34 PM »
That's when I'll be picking up my Playstation 4.
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Aeolus

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Re: Metal Gear Solid V: The Phantom Pain
« Reply #83 on: November 13, 2013, 07:56:23 PM »
That's when I'll be picking up my Playstation 4.

C-c-c-combo breaker!

Aww man. I was totally enjoying sitting back and watching Yggdrasil fill this page with his RSS feed style posting. He was on his quintuple post!
In my vision, I see that one of us is going to KO the other.

Yggdrasil

Re: Metal Gear Solid V: The Phantom Pain
« Reply #84 on: November 15, 2013, 09:50:14 AM »
from All Games Beta / DualShockers:




MGSV Official site: Konami.jp/MGS5

It seems that Portable Ops got removed as a spin-off or is straight up no longer canon.

Aww man. I was totally enjoying sitting back and watching Yggdrasil fill this page with his RSS feed style posting. He was on his quintuple post!

Your point being?
« Last Edit: November 19, 2013, 04:01:01 PM by Yggdrasil »

Lard

Re: Metal Gear Solid V: The Phantom Pain
« Reply #85 on: November 15, 2013, 12:18:23 PM »
http://www.famitsu.com/news/201311/15043171.html

There's a fairly in-depth interview with Kojima on the announcement of Ground Zeroes as a stand alone release. A lot of the stuff are things we've heard before, but he does clear up a few points which I think will help fans keep their expectations in check for what Ground Zeroes will offer.

- Ground Zeroes is the prologue to Phantom Pain, and it is intended to be similar to the pre-title sequence of a Hollywood movie, where something major happens to catch the audience's attention, before the real story starts.

- The main content in Ground Zeroes is largely meant to be a tutorial for Phantom Pain. He uses the exact word - tutorial, so there's no doubt about this at all. The story content in Ground Zeroes is limited to the night setting in the rain, but you'll be able to see other times of the day via the side op missions. There is no dynamic weather or day/night cycle in Ground Zeroes.

- Phantom Pain is the game which will feature the full range of expanded features carried over from Peace Walker - base building, recruiting soldiers, etc. Most of this will not be in Ground Zeroes at all. You will not be able to use the fulton recovery system in Ground Zeroes either, but there are optional captives you can rescue using the helicopter.

- The save data in Ground Zeroes will carry over to Phantom Pain, and there will be benefits in the full game for extra stuff you decide to do in Ground Zeroes.

- The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content. So the marketing team at Konami worked out this release format with Kojima so gamers can at least experience the prologue segment of the game earlier.

- Kojima wants to reward fans who buy both Ground Zeroes and Phantom Pain later on with some sort of content in the full game, but he hasn't worked out the details with the marketing team yet.

- Ground Zeroes (and Phantom Pain by extension) will support a secondary display device via smartphones or tablets. It can be used to display stuff like leaderboards. There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he's still looking into it.


So - Ground Zeroes is essentially a demo being released for sale. Not only that, if you want to carry over your data, you have to buy the digital edition for PS4. That is some fucking bullshit, Kojima.
I avoid online multiplayer because my brain still works.

Kevadu

Re: Metal Gear Solid V: The Phantom Pain
« Reply #86 on: November 15, 2013, 01:26:07 PM »
Not only that, if you want to carry over your data, you have to buy the digital edition for PS4.

Eh?  Not sure where that came from.  Especially since the way the PS4 works there's not really a difference between physical and digital games (Everything is played off the HD.  For a blu-ray game you're essentially just 'downloading' it from the disc while you play)...

Lard

Re: Metal Gear Solid V: The Phantom Pain
« Reply #87 on: November 15, 2013, 09:48:00 PM »
Not only that, if you want to carry over your data, you have to buy the digital edition for PS4.

Eh?  Not sure where that came from. 

There's no physical version of Ground Zeroes for PS4 and the PS4 is not BC.
I avoid online multiplayer because my brain still works.

Agent D.

Re: Metal Gear Solid V: The Phantom Pain
« Reply #88 on: November 15, 2013, 11:34:15 PM »
Not only that, if you want to carry over your data, you have to buy the digital edition for PS4.

Eh?  Not sure where that came from.

There's no physical version of Ground Zeroes for PS4 and the PS4 is not BC.
....um....did you not look above your post at Yggdrasil's post with the picture of the super duper awesome package including the physical copy of ground zeroes for.ps4?

Edit: Seems I didn't either, jp onry
« Last Edit: November 15, 2013, 11:37:31 PM by Agent D. »

TASTY!

Kevadu

Re: Metal Gear Solid V: The Phantom Pain
« Reply #89 on: November 16, 2013, 04:04:32 PM »
Gameplay demo.  Looks pretty cool.