I know very little about music, but I love when the music changes fluidly (your links are bugging up on me).I'm curious! Keep us updated and maybe give the deets on assignment when you got it.
IIRC, if this is what I think it is, Banjo Kazooie does a great job of this and to a lesser extent, Skies of Arcadia.
Thanks for showing interest Dice. I fixed the links, so they should work (they somehow added an additional "http" to the field). In regards to Banjo-Kazooie, you are remembering correctly that the music does seamlessly transitions into a different orchestration (change of instruments) when entering certain areas in the game. One of the prime I give in that is when going under water (This is a commonly remembered one).
Example: Banjo-Kazooie Longplay Part 1
(If the player time doesn't work, it begins @18:46).
Of course, you don't have to limit yourself to that example, as you will see another example of a smooth transition of instruments when encountering (occurs @19:32).
See, I wish I could find a way to buy Skies of Arcadia without offering a body part, because someone else on a different forum mentioned that the boss music was programmed that depending on how close to beating the boss--or how close the boss was to defeating your party) the music would change.
Example: Skies of Arcadia Legends - Boss Theme (~crisis, ~opportunity)
From what I understand from this track, the actual "Boss Theme" music begins at 0:00 - 1:03 (this is where I feel the loop cycle repeats). Then, a transition is made (1:23 - 1:26) when your team enters a state of "crisis", as the track title would entail, which then begins the "Crisis Theme" @ 1:27 - 1:53. After this, the transitional musical material occurs (1:53 - 2:00) then leads to the "Opportunity Theme" (2:00 - End). The track then fades out on that theme, which I take it, is a short loop--like the "Crisis Theme" used earlier.
Though, I've never played the game or witnessed a playthrough that offered a decent audio presentation of the game, so I could be incorrect here. This analysis of this track is in context to and of the track, not as it would appear in the game (Boss theme plays first, then crisis, then opportunity theme). For all I know, a player could be so skilled that the cold embrace of death is a foreign element to them.
I've recently purchased the soundtrack to Skies of Arcadia Legends (or rather, Eternal Arcadia
), so I'll get to listen to more tracks from the game and attempt to grasp how the music is presented. Of course, in all fairness to the composer and game's audio crew...I should hear it from the game as well--if not first. So, if anyone has a copy of the gamecube version of Skies of Arcadia...I would be more than happy to purchase it off them...please? :)
Oh, and I'll keep you posted Dice on what I find out. I might have to email their website directly (They are on ADX2 right now, and very much so operational!)