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Author Topic: Zelda LttP 2 for 3DS  (Read 18194 times)
Aeolus
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« Reply #60 on: August 08, 2013, 05:44:55 PM »

I still say the Oracle series was one of their best gimmicks then.  Had a blast with those two.

True, but that was over a decade ago. I believe the people behind those games have long since departed Crapcom.

Also I will admit, I could've phrased my earlier post to have better avoided the confusion it generated.
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« Reply #61 on: August 09, 2013, 12:19:05 AM »

I still say the Oracle series was one of their best gimmicks then.  Had a blast with those two.

True, but that was over a decade ago. I believe the people behind those games have long since departed Crapcom.

Also I will admit, I could've phrased my earlier post to have better avoided the confusion it generated.

Actually I think Flagship was straight up disbanded. And as I recall the director of those games (or at least Minish Cap) was the one that directed Skyward Sword. So... there you go, at least one of them made the latest big game.
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« Reply #62 on: August 09, 2013, 12:40:12 AM »

Actually I think Flagship was straight up disbanded.

It always makes me feel bad how Flagship never worked on the Resident Evil series again... at least the legacy of those two unused scripts that made the story of RE4 more supernatural than about bioterrorism seems to continue in The Evil Within (hopefully).
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Aeolus
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« Reply #63 on: October 01, 2013, 10:48:03 AM »

http://www.siliconera.com/2013/10/01/zelda-link-worlds-will-let-tackle-dungeons-order/

So instead of finding items in both dungeons and across the overworld, you now get to rent items from a shop to let you play dungeons at your discretion instead.

This explains what happened to the dungeon item from the earlier dungeon demonstration. But now I wonder how they're going to handle difficulty progression between each dungeon.
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Dice
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« Reply #64 on: October 01, 2013, 12:17:19 PM »

http://www.siliconera.com/2013/10/01/zelda-link-worlds-will-let-tackle-dungeons-order/

So instead of finding items in both dungeons and across the overworld, you now get to rent items from a shop to let you play dungeons at your discretion instead.

This explains what happened to the dungeon item from the earlier dungeon demonstration. But now I wonder how they're going to handle difficulty progression between each dungeon.

Hmm, yeah this seems like a hit-or-miss concept.  On one hand you finally lose that linearity the Zelda series has sort of been infected with, on the other it's hopefully not an "all-or-nothing" approach to whether the game stays hard or stays easy or is just a steady "moderate" difficulty (or maybe a star-rating system that lets you know how tough a dungeon is).  Hopefully they'll deal with the issue of backtracking if you "forgot" an item too....

Ah well, Zelda looks cute, definitely prettier than her plum-nosed iteration from Skyward Sword
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« Reply #65 on: October 01, 2013, 12:52:40 PM »

The changes really seem to come from fan feedback. And if that's the case, then is a good thing that part of Nintendo is getting their hands out of their ears for once.

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« Reply #66 on: October 01, 2013, 12:57:18 PM »

The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.
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« Reply #67 on: October 01, 2013, 01:43:06 PM »

The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

Agree.
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« Reply #68 on: October 01, 2013, 02:02:01 PM »

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

Any long-running franchise sooner or later has to change with the times somehow. Resident Evil and a big portion of the Japanese "Survival Horror" genre for example would have just vanished in the early 2000s if it wasn't for the need that Capcom had to make Resident Evil 4 a success.

There are many factors why RE4 ended up being the way it did and many reasons why it affected the franchise and the more old school portion of the fanbase the way it did. But really, all the changes were for the better because RE was at a point that it needed change.

You can argue that RE needs change too after RE6, but what it really needs is an expansion of what RE6 is and see what approach to horror The Evil Within has in store to properly evolve RE7.

...though the type of horror in TEW is more about messing with your perception than the literal approach of fighting the horror RE has always had. Either way developing games for a series can be a pain in ass, especially when you have an audience to take into account.
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« Reply #69 on: October 01, 2013, 05:20:05 PM »

The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

I feel like the only path for being "purist" at this point is to go all the way and backtrack to, say, LttP or even Zelda 1 fully then rebuild from there (ironic though as the game went back to LttP's world anyway.) I do question having a system for BUYING items, I feel like maybe a mix of the two would've been better, but any rate they couldn't simply keep iterating on what they did in the prior game as they basically did up until the DS games.
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Aeolus
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« Reply #70 on: October 01, 2013, 05:54:12 PM »

Of course just by looking at the overworld map, it looks like they're going to be enforcing an order via overworld access (the Desert looks to have gotten a major overhaul in terms of layout and it doesn't look like you can get to the Witch's Shop from the Eastern Palace anymore without having to detour all the way around the Castle).


Ah well, Zelda looks cute, definitely prettier than her plum-nosed iteration from Skyward Sword

The other thing I was hoping to see was what they were going to do with her design after seeing the various iterations of Link (I've noticed that they've reduxed his character model since the last trailer), apparently they're sticking with her original design.
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« Reply #71 on: October 01, 2013, 07:26:04 PM »

http://www.zeldadungeon.net/2013/10/tons-of-official-artwork-for-a-link-between-worlds-potential-spoilers/

some curious artwork
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Aeolus
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« Reply #72 on: October 01, 2013, 10:14:57 PM »

Am I the only one bothered by the fact that the fifth image has one too many sages/maidens in it?
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« Reply #73 on: October 01, 2013, 10:32:29 PM »

Does that say "Hilda" or am I just crazy.
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Aeolus
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« Reply #74 on: October 02, 2013, 12:37:19 AM »

Does that say "Hilda" or am I just crazy.


You're not crazy and I still find Hilda/Nega-Zelda almost as hilarious as her broken English.

There were a lot of details in that video like Dampe taking up residence in the Sanctuary, a possible use for caught fish with the Zora Queen, a dungeon where the Well of Wishing was, the return of the Fire and Ice Rods, and so on.

Also Link looks fairly oldschool in that gif.
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