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Author Topic: Zelda LttP 2 for 3DS  (Read 17538 times)
Aeolus
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« Reply #120 on: November 04, 2013, 11:54:49 AM »

http://gematsu.com/2013/11/the-legend-of-zelda-a-link-between-worlds-screenshots-2

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« Reply #121 on: November 04, 2013, 11:58:10 AM »


And the fandom goes wiiiiiiiiiiiiiiiiiiiiillld

EDIT:  I"m actually really digging the "Zora lady" as a throwback and combination of the more modern Zora and the SNES ones.
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« Reply #122 on: November 04, 2013, 12:12:23 PM »

^ ME TOOO!! The Zora is gorgeous.
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Aeolus
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« Reply #123 on: November 04, 2013, 02:37:56 PM »


And the fandom goes wiiiiiiiiiiiiiiiiiiiiillld

EDIT:  I"m actually really digging the "Zora lady" as a throwback and combination of the more modern Zora and the SNES ones.

I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

Though I'm not digging that question mark looking critter at all.
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« Reply #124 on: November 04, 2013, 02:59:09 PM »

I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.
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« Reply #125 on: November 04, 2013, 03:29:10 PM »

I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.

Maybe something to do with Man-Goron?  His belt might say a lot.
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Aeolus
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« Reply #126 on: November 04, 2013, 06:36:01 PM »

I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.

Maybe something to do with Man-Goron?  His belt might say a lot.

Basically ^this. Unlike Zora's which were around since the first game, Goron's were introduced in Ocarina of Time and have shown up in every game ever since (except for Skyward Sword).

It wasn't a pressing question, but it's nice to see that they aren't just going to suddenly shoehorn in whole new races and civilizations into the game despite it's immediate predecessor having absolutely none of that. I mean, it's pretty bad writing to go running around and causing sizable retcons to your previous works (like altering the final outcome of the story) to allow for more recent contrivances (unless the original work really needed it in which case its still a matter of bad writing, but not in regard to the recent work).
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« Reply #127 on: November 04, 2013, 06:51:52 PM »

I still believe the whole "timeline" bit was an afterthought introduced years into the series.  If they explain "Goronic origins" (oo sounds so official), it's because they're finding a reason to than it was "the plan all along".
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« Reply #128 on: November 05, 2013, 08:54:30 AM »

Assuming I'm not twisting things, the game will allow you to do dungeons in any order through "item rentals". I'm not sure how I feel about this. I like the idea of non linear dungeons but the whole "rent items to beat a dungeon" seems a bit iffy to me. Te me, one of the more "magical" parts of any Zelda game was opening up the big chest and getting that new piece of kit. Having it all laid out for me in a rental takes a lot of that away, even if you do end up picking the item up eventually in its respective dungeon. Its kind of like the D3 Auction house, getting rare drops just isn't the same when you can just as easily pick them up off the store shelf.
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Aeolus
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« Reply #129 on: November 05, 2013, 01:04:39 PM »

Assuming I'm not twisting things, the game will allow you to do dungeons in any order through "item rentals". I'm not sure how I feel about this. I like the idea of non linear dungeons but the whole "rent items to beat a dungeon" seems a bit iffy to me. Te me, one of the more "magical" parts of any Zelda game was opening up the big chest and getting that new piece of kit. Having it all laid out for me in a rental takes a lot of that away, even if you do end up picking the item up eventually in its respective dungeon. Its kind of like the D3 Auction house, getting rare drops just isn't the same when you can just as easily pick them up off the store shelf.

My biggest concern is having all the items in the rental shop. One of the best things about LttP was getting items just from looking around a bit every so often. These days, inventory items are only found in dungeons and are primarily used in getting through the second half of that dungeon instead of augmenting your abilities and being the primary tool needed to open something else up or making you more powerful.

That said, I do like what they did with the Ice Rod to make it something other than a slower/less powerful Fire Rod.
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« Reply #130 on: November 05, 2013, 01:12:43 PM »

I actually really don't think the rental system was a good way to go.  Mainly, I'm just worried about "backtracking" for the sake of giving us a less linear game (granted, this is a change that is welcome; but is a rental system the best way for it?).
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« Reply #131 on: November 14, 2013, 08:17:29 PM »

Early reviews and Impressions are really high.  The rental system is getting praise for literally opening the game right up.

My butt is tingling with excitement~!!!!!!!

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« Reply #132 on: November 15, 2013, 07:08:41 AM »

My butt is tingling with excitement~!!!!!!!

TMI?
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« Reply #133 on: November 15, 2013, 09:59:18 AM »

My butt is tingling with excitement~!!!!!!!

TMI?

I could have said "other" parts. :D
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Aeolus
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« Reply #134 on: November 15, 2013, 03:27:09 PM »

Early reviews and Impressions are really high.

My butt is tingling with excitement~!!!!!!!

Speaking of which, what's the ETA on this site's preview/review?
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