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Author Topic: Final Fantasy XIV: ARR, a Thread Reborn  (Read 86355 times)
Tenchi-no-Ryu
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« on: April 27, 2013, 03:44:33 AM »

Since the old thread is getting a little long in the tooth, I'd like to start a new one as well as ask the community their option.
 
Beta phase 2 draws to a close this Sunday and with beta phase 3, we will see character import from 1.0 as well as the formal introduction of the PS3 version. The NDA will also be lifted. A few of our editors are in the beta and undoubtedly we will have some impressions, but I'm curious to see what you, our community members and readers would like to see as far as beta/release coverage outside of our usual content. A podcast round table discussion, a panel style first-impression?  Give us a few ideas as well as what aspects of the game you'd find important enough to be a deciding factor for buying FFXIV: ARR and we will do our best to cover all the bases.

Square Enix is doing something quite unprecedented in the industry by recreating FFXIV from the ground up. In fact, it's totally unheard of in the genre. Befitting this somewhat historical sequence of events, I'd like to see us cover the game in a broader sense than just a single individual perspective. Anyway, let us know your ideas and opinions so we can brainstorm something special for when the NDA is lifted.

Thanks for your feedback!
« Last Edit: April 27, 2013, 03:47:43 AM by Tenchi-no-Ryu » Logged
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« Reply #1 on: April 29, 2013, 04:09:10 PM »

Is there anything that goes over the changes?
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Tenchi-no-Ryu
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« Reply #2 on: May 01, 2013, 08:42:13 AM »

Is there anything that goes over the changes?

We will definately go over the changes from ver. 1.0. There are two audiences that are potentially going to play the game: those who are completely new and those that got burned on ver. 1.0, so their needs for coverage will differ.
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Tenchi-no-Ryu
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« Reply #3 on: May 01, 2013, 08:47:14 AM »

Some new info out of NicoNico courtesy of Dual Shockers:

Quote
Phase 3 of the beta test should begin in early June. Yoshida apologized for the delay and said that open beta will come as soon as possible afterwards
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Preorders of the game should be available for late May, around the 20th.

Yoshida will talk about the release date of the game next month. It will be during the “hot” period of summer.

Those that purchased the collector’s edition of Final Fantasy XIV will still get the digital items included in the Collector’s Edition of A Realm Reborn, but not the physical ones.

Extremely popular voice actress Rie Tanaka (that you can see in the picture above, with a lovely “cat ears” hairstyle) will lend her vocal cords to Gridania’s grand company leader Kan-E-Senna (if you don’t know who she is, you may want to check my FFXIV story recap column here) and primal Garuda.

A Realm Reborn will support both Nvidia SLI and AMD Crossfire.

A “Level sync” feature will be added in phase 3. When a player will enter the area of a lower level FATE he’ll be prompted with a confirmation message for level sync. It will be opt-in, and it won’t be automatic, as that could be an annoyance. There will be no need to change equipment, as the stats of the equipment worn at the time will be automatically adjusted to the appropriate level as well.

Muskets may become usable by players in the future.

Very large shields (almost as big as a player models) may become available after launch.

Since Minfilia (again, check my story recap if you don’t know who she is) has become an important character, she’ll have a completely new and sexy costume.

Composer Naoshi Mizuta said he’d like to participate in scoring A Realm Reborn. Two or three tunes by him may be in at launch. More tracks by various Final Fantasy composers may come after.

The new President of Square Enix Yosuke Matsuda will possibly appear during an upcoming Letter from the Producer Live broadcast. Probably the one after the next. Yoshida recently had dinner with him. He’s a friendly fellow and a good drinker.

Yoshida thinks that the global cooldown was a little too long in phase 2 of the beta.

There will be no Player Killing in the game, just PvP.

Warriors will change a lot in A Realm Reborn. They won’t be as half-hearted between tanking and damage dealing as in the first incarnation of the game.

The Fat Chocobo will be introduced with a patch after launch.

The game is going to launch in the hot summer, so swimsuits will probably be available.

The plan was to name the servers like classic Final Fantasy monsters like in beta, but people are also fond of the names from the old Final Fantasy XIV, so that option is also being considered.

Everyone will be able to select the region of the server they wants to play in freely, regardless of where they live.
Darklight equipment will return in A Realm Reborn.

Yoshida would really like to make the “Meteor Survivor” polo shirt available for sale to players.

Battle Regimen will not return in the new game, and will be completely replaced by Limit Breaks.

Limit breaks up to level 2 will be available in phase 3 of the beta.

While the new Lodestone will appear with phase 3, Yoshida would like to start testing the smartphone companion app from phase 4, but since the timing also depends on Apple, it may come later with the launch of the game.

Players will be able to change the interior (wallpaper, flooring, ceiling) of their house, but probably not the exterior, even if there will be different models, to avoid incurring in memory allocation problems.

There will be no benchmark for the PS3. It’s a console, so it would basically just be like watching a trailer.

Yoshida would like to introduce a “lore library” in the game.

There will be ways to share items and currency within a Free Company.

Phase 3 of the beta will include almost all the character creation options. It’s possible that it will include all of them, but probably a few more will be added for release.

No starting city-state will give any functional advantage over the other two.

Jobs will be available from phase 3 of the beta.

Starting from beta 3 the new chat window will be implemented allowing, between other things, to invite players to a group by clicking on their name.

Optimization of the PS3 client is pretty good now, and it can display 30 or 40 characters at the same time without straining the engine.

Ramuh and Leviathan will come after launch, followed by Shiva. Plans are proceeding smoothly for their implementation.

After release new content will be released at a very aggressive pace via patches.

That’s pretty much all the relevant information I managed to catch (a lot of questions were about Yoshida’s personal tastes, whether about food, games and so forth).


Kind of sucks we have to wait a month till phase 3, but better they take the time to get it right.
« Last Edit: May 01, 2013, 08:50:04 AM by Tenchi-no-Ryu » Logged
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« Reply #4 on: May 01, 2013, 09:33:37 AM »

No physical bonuses for those of us who bought the original CE? That sucks, maybe I will buy it on the PS3 for cross-play. I'm surprised there was nothing about servers and 1.0 characters. I really don't want to be stuck on a server with a bunch of 50-everythings. If you can do any digging and find out if 1.0 characters will be able to play on the new servers, do let us know.
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« Reply #5 on: May 01, 2013, 10:36:35 AM »

No physical bonuses for those of us who bought the original CE? That sucks, maybe I will buy it on the PS3 for cross-play. I'm surprised there was nothing about servers and 1.0 characters. I really don't want to be stuck on a server with a bunch of 50-everythings. If you can do any digging and find out if 1.0 characters will be able to play on the new servers, do let us know.

They confirmed that there will be servers for 1.0 players that new players can join and beginning servers where only new characters can be made. These will apply to all regional server clusters.
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« Reply #6 on: May 01, 2013, 11:41:41 AM »

Ah, that's what I heard though I was hoping it was just a rumor. Hopefully at some point they'll let 1.0 characters migrate to the new servers. Or, hopefully plenty of new players will join the legacy servers and keep things fresh.
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« Reply #7 on: May 01, 2013, 03:54:46 PM »

Lots of interesting stuff in those tidbits.  Lore Library would be nice as I didn't play the original FF14.  Level sync is always nice and I know they had that at some point in FF11.   Are they really saying it's going to be released in the summer?  I always heard late this year was the release date.
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« Reply #8 on: May 02, 2013, 09:07:33 AM »

Lots of interesting stuff in those tidbits.  Lore Library would be nice as I didn't play the original FF14.  Level sync is always nice and I know they had that at some point in FF11.   Are they really saying it's going to be released in the summer?  I always heard late this year was the release date.

Yeah, the Raven storyline in FFXIV 1.0 was *amazing*. I posted up a synopsis with videos in the old thread. I'll have to repost it. Yeah it looks like late July/ early August is the most likely release. Phase 3 starts early June and will most likely be 3-4 weeks because they are also testing the PS3 client. Phase 4 is open beta and will probably be 2 weeks. Yoshida said it would launch during the "hot" part of summer.
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« Reply #9 on: May 10, 2013, 01:05:29 AM »

im just looking forward to phase 3 so i can try pugilist(monk was my main in ffxi)i will be pacing myself though until phase 4 where characters will carry over.
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« Reply #10 on: May 23, 2013, 11:38:11 AM »

We have a release date and details on the Collector's Edition.

http://na.finalfantasyxiv.com/product/index.html
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« Reply #11 on: May 23, 2013, 12:09:40 PM »

Coeurl mount!?

Baby Behemoth minion!?!?

Fuck I need the CE. But how come it's 10 bucks more for the ps3 than pc?
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« Reply #12 on: May 23, 2013, 12:36:48 PM »

Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.
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« Reply #13 on: May 23, 2013, 01:11:52 PM »

JP box art is gorgeous.



http://jp.finalfantasyxiv.com/product/
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Tenchi-no-Ryu
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« Reply #14 on: May 23, 2013, 01:15:29 PM »

Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.

It think you mean PS3 :p

Anyway, new tour video is up on OH MY FUCKING GOD ODIN~!

http://youtu.be/8JQ87KtH1G8
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