Author Topic: Final Fantasy XIV: ARR, a Thread Reborn  (Read 481762 times)

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Akanbe-

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #75 on: June 13, 2013, 03:10:49 PM »
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.

Not alot of games really use most of the DX11 features, plus only video cards released in the last two years really support it. If they're making a true full DX11 version of the game, it will be a noticeable improvement on what we have now. I can see that at the time it didn't really make sense because it would have alienated players even further who didn't have really good PCs even more than the original release did.

Makes sense.  I'll be looking forward to the DX11 version then, but game already looks so pretty so not sure it even matters!

Have you decided on a final server for live yet?  Do you guys usually go for west coast servers or somewhere in the middle?

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ZshadeZ

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #76 on: June 13, 2013, 03:47:33 PM »
Am I the only one who couldn't find the fun in this?

Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #77 on: June 13, 2013, 04:07:22 PM »
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.

Not alot of games really use most of the DX11 features, plus only video cards released in the last two years really support it. If they're making a true full DX11 version of the game, it will be a noticeable improvement on what we have now. I can see that at the time it didn't really make sense because it would have alienated players even further who didn't have really good PCs even more than the original release did.

Makes sense.  I'll be looking forward to the DX11 version then, but game already looks so pretty so not sure it even matters!

Have you decided on a final server for live yet?  Do you guys usually go for west coast servers or somewhere in the middle?

They haven't made that distinction yet, all we know is that we have a group of NA data servers. More than likely they are on the west coast. We will be playing on Leviathan (!?) for Test 1 this weekened. Once character import happens with the next test we will be on Hyperion (our home server). As for retail, we have a vote going on on Facebook so will keep you informed.

Alisha

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #78 on: June 13, 2013, 04:19:29 PM »
they just showed arcanist scholar and summoner....scholar looks awesome

http://www.youtube.com/watch?v=QbF3jq04c80
« Last Edit: June 13, 2013, 05:19:55 PM by Alisha »

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Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #79 on: June 13, 2013, 09:36:30 PM »
Gotta love pet classes. Finally.

They just put up a video showing the expanded FATE system. Kinda crazy that they're making open world Primals and NMs like Odin and Behemoth FATE fights too.

http://youtu.be/YQuGz7O34xc

Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #80 on: June 13, 2013, 09:40:08 PM »
Here's a summary if the English Live Letter this evening. Lots of great new info.

http://www.novacrystallis.com/2013/06/final-fantasy-xiv-a-realm-reborn-e3-letter-from-the-producer-live-part-two-summary/

Alisha

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #81 on: June 14, 2013, 12:14:39 AM »
just a note about phase 3. your allowed to post screenshots but no audio or video.

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Eusis

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #82 on: June 14, 2013, 12:15:23 AM »
Do not use the current 320.18 WHQL drivers as it seems to be a bit of an unstable lemon with alot of games.

Forget the games, it seems to be an unstable lemon just for operating a computer with period. This must be emphasized: everyone with nVidia cards must not use 320.18. We've even had reports of cards dying I believe, this is profoundly fucked up.

Alisha

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #83 on: June 14, 2013, 01:06:47 AM »
i have that driver and havent noticed any problems...let me check the benchmark. 7000 with pso 2 running in the background :x not sure if i should downgrade?

« Last Edit: June 14, 2013, 01:19:59 AM by Alisha »

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Alisha

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #84 on: June 14, 2013, 04:37:58 AM »
« Last Edit: June 17, 2013, 08:01:23 PM by Alisha »

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Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #85 on: June 14, 2013, 07:27:25 AM »
PS3 beta codes just went out per their Twitter account. Check your inboxes. I got mine :)

ZshadeZ

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #86 on: June 14, 2013, 07:52:50 AM »
Have ARR back up for the first time in a month to test the new changes.
« Last Edit: June 14, 2013, 07:55:15 AM by zMKnightz »

Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #87 on: June 14, 2013, 08:06:03 AM »
Anyone hoping for a PS3 beta code who did not get one this morning?

Klutz64

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #88 on: June 14, 2013, 09:26:54 AM »
So how do I check my current driver information? In Device Manager the only thing I can find is a version name that looks nothing like any of those. Could be what's crashing TSW for me, though I doubt it.
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Tenchi-no-Ryu

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Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #89 on: June 14, 2013, 10:06:26 AM »
So how do I check my current driver information? In Device Manager the only thing I can find is a version name that looks nothing like any of those. Could be what's crashing TSW for me, though I doubt it.

Open your NVIDIA control panel, the information should be there. Just right click and open it from the NVIDIA icon in your task bar.