Author Topic: Final Fantasy XIV: ARR, a Thread Reborn  (Read 484495 times)

0 Members and 2 Guests are viewing this topic.

Parn

  • Member
  • *
  • Posts: 2366
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #90 on: June 14, 2013, 12:25:10 PM »
Anyone hoping for a PS3 beta code who did not get one this morning?

Nada so far.  Was hoping to test the PS3 client rather than PC this time.  No big deal, really.

Hathen

  • Member
  • *
  • Posts: 2499
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #91 on: June 14, 2013, 01:11:47 PM »
I didn't register for the beta or anything, the email said that people who had an XIV account would get further instructions. Am I just supposed to register on the site or something?

Eusis

  • Member
  • *
  • Posts: 11829
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #92 on: June 14, 2013, 02:16:21 PM »
Well, I'm in! Will probably check out tonight.

WDNall

  • Member
  • *
  • Posts: 14
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #93 on: June 14, 2013, 02:38:37 PM »
Got into the Beta :3 I'll pop in after it updates. What world are you guys on? update: nevermind. saw leviathan in Arli's earlier post :) See you all in game later :)
« Last Edit: June 14, 2013, 02:40:34 PM by WDNall »
psn id WDNall

Klutz64

  • I Like Wacky Hats
  • Member
  • *
  • Posts: 3215
  • Tactically Engaged in Espionage Action
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #94 on: June 14, 2013, 04:49:40 PM »
I take it they've delayed the uploading of V 1.0 characters? Or is there something special I'm supposed to do after loading up the game in order to access my old characters?
My Blog - It's about gaming stuff. You can read it if you want. No pressure. I mean, there's a link there you just have to click on, but... y'know... whatever.
Current Post: Grand Re-re-r-e-re-opening!

Esper_Crusader

  • Member
  • *
  • Posts: 2463
  • I love you, Dr. Zaius
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #95 on: June 14, 2013, 06:02:43 PM »
This game seems way more hardware intensive than in the previous beta phase I was in. Running this on low everything: ((. My card is not great., but still.
Currently playing: .


-----------------------------------
"If I can't smoke and swear, I'm F**ked." ~ Ricky

WDNall

  • Member
  • *
  • Posts: 14
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #96 on: June 14, 2013, 06:45:38 PM »
Hi everyone! I'm Wdnall Dragon in the beta. if you come on and see me online please say hello lol :3 So far I'm having a lot of fun :)
psn id WDNall

Akanbe-

  • Member
  • *
  • Posts: 2755
  • Cheap? I paid a lot for this hat!
    • View Profile
    • RPGamer
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #97 on: June 14, 2013, 09:18:37 PM »
Do not use the current 320.18 WHQL drivers as it seems to be a bit of an unstable lemon with alot of games.

Forget the games, it seems to be an unstable lemon just for operating a computer with period. This must be emphasized: everyone with nVidia cards must not use 320.18. We've even had reports of cards dying I believe, this is profoundly fucked up.

Funny you say that like a week after my nvidia card died.  Got me for a second until I realized it started dying with much older drivers first. Oh well.

Funny that my GPU died though, and a week later (last night) I got into the ARR beta.  Wasn't planning on playing beta even if characters transferred over to live regardless, but still I found it humorous.   

On a different related note, wasn't thrilled about the FATE system and I hope the FATE system isn't as annoying as GW2's dynamic events were.  I hated how you would save a village from stampeding minotaurs and no sooner than you turned your back, the event was already restarting.  FF14ARR doesn't seem as centered around them as GW2 was so I'm hoping they are less annoyingly frequent.

"Karma is...secret top tier"~Starmongoose
PSN ID: Akanbe9

ZshadeZ

  • Member
  • *
  • Posts: 217
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #98 on: June 14, 2013, 11:15:36 PM »



An hour later, outside John's farm:

John: "My lambs! You sick bastard, what have you done?! ... what are you doing now? Why are you swinging that axe around at noth... wait. Are you trying to attack ladybugs with a double-bladed axe? What the hell is wrong with you?!"

Me: "I'm on the path... to becoming a HERO!"  *kills the rest of John's lambs, then loots the chests in his house.*    "For JUSTICE!"

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #99 on: June 15, 2013, 12:02:22 AM »
I didn't register for the beta or anything, the email said that people who had an XIV account would get further instructions. Am I just supposed to register on the site or something?

They posted on Twitter there were issues with getting the codes out to ver. 1.0 players. I would suggest you go ahead and apply so that you're at least on that mailing list.
http://forum.square-enix.com/ffxiv/threads/62327-Community-team%21-Help%21-No-Beta-Emails?p=1003001&viewfull=1#post1003001
« Last Edit: June 15, 2013, 12:04:30 AM by Tenchi-no-Ryu »

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #100 on: June 15, 2013, 12:05:18 AM »
This game seems way more hardware intensive than in the previous beta phase I was in. Running this on low everything: ((. My card is not great., but still.

Yeah. They increased the system requirements last month.

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #101 on: June 15, 2013, 12:08:49 AM »
I take it they've delayed the uploading of V 1.0 characters? Or is there something special I'm supposed to do after loading up the game in order to access my old characters?

Character import isn't scheduled till the second test of phase 3.

Klutz64

  • I Like Wacky Hats
  • Member
  • *
  • Posts: 3215
  • Tactically Engaged in Espionage Action
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #102 on: June 15, 2013, 12:13:39 AM »
Ah ok, cool. That's what I get for being too lazy to check the beta forums ;)
My Blog - It's about gaming stuff. You can read it if you want. No pressure. I mean, there's a link there you just have to click on, but... y'know... whatever.
Current Post: Grand Re-re-r-e-re-opening!

ZshadeZ

  • Member
  • *
  • Posts: 217
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #103 on: June 15, 2013, 08:06:15 PM »
Does anyone else find this game too "silent"? I'm not a fan of the lack of a world chat option... having the best means of communicating with people or talking as /shout really kills off a lot of the social aspect I enjoy in a MMO.

This is The Realm, released in 1996... my first MMO. It had a more featured chat and social system than ARR has right now. It also had the option to change your room IRC style or turn off chat. Why is it that 17 years later we have less options? A lot of people play MMOs for the social aspect, and right now it feels like a huge world where it's rare to see anyone talk other than a NPC. I log in, I play, I enjoy the looks and the mechanics and never end up staying on for long because it always ends up seeming like I'm playing the game with the slow story and speed of play you get in a MMO but with the social prowess of a single player game, and I realize I'd probably have more fun playing a well paces and written single player game instead.

I really want to get into this more... but the "silence" drags it down for me.
« Last Edit: June 19, 2013, 03:56:32 PM by zMKnightz »

Agent D.

  • Member
  • *
  • Posts: 4211
  • Agent Bewear.
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #104 on: June 15, 2013, 08:13:57 PM »
No beta invite...sadface.

TASTY!