So, I turned off my overclock temporarily a few weeks ago to make sure it wasn't the issue that was causing problems (it wasn't) and I never turned it back on. Curious, I remembered the FF14 benchmark and since it's the next PC game I'm anxiously awaiting, I figured I should try the benchmark again. Same settings as before (Default "Maximum" setting, 1080p resolution), and somehow I lost 950 points. Is the game really that
CPU intensive? I haven't changed anything else since but new drivers (the ones linked earlier in the thread, but not the one said to be causing issues). For the record I had a SB i7 3.4 CPU. Was OCed to 4.3.
The difficulty is appreciated, because as you've said, each fight is trying to teach you something. I think it's refreshing to actually have to learn strategy for fights instead of the 99% faceroll content in MMOs these days. Yes, if you just run in guns blazing, you will get your ass handed to you, but if you follow some pretty basic rules (don't stand in the big glowy circle thingy) they're not that challenging.
Agreed. I appreciate the fact that they're willing to put some more challenging single player content in the game. Making things faceroll doesn't teach players how to play correctly and it teaches people tunnel vision, poor character placement (aka standing in fire), and more often than not, poor DPS. It's really a disservice to their players as they will eventually hit max level and they weren't shown/taught how to deal with the things the game then throws at them and they get lambasted by other players.
Actually, I agree. This is a big reason why I dont' enjoy most MMOs these days. It's all designed to be so damn easy that no one gets frustrated and quits. It was one of GW2's biggest faults (that and the whole "your bread and butter skills for the rest of the game are unlocked after two hours"), if you ask me.
How the hell do you always say what I'm already thinking?