Author Topic: Final Fantasy XIV: ARR, a Thread Reborn  (Read 484504 times)

0 Members and 3 Guests are viewing this topic.

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #315 on: July 07, 2013, 03:04:51 AM »


Last thing I'm going to do in the beta. Did a dungeon with Mike. Enjoyed it a lot. Got an awesome robe. I'M DUHN.

Grats on clearing Sastasha. Did you get a chance to run Tam Tara and Copperbell?
It's a shame you're stopping there. The stuff leading up to Ifrit and the fight itself really give you a better glimpse at the higher level content, plus the story rocks!

Taelus

  • Some music guy
  • Editor Emeritus
  • Member
  • *
  • Posts: 12358
  • You're gonna have a bad Turnabout.
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #316 on: July 07, 2013, 03:08:40 AM »
Not yet-- I'm already totally sold, so I don't want to burn out all the awesome first-time experiences before the real deal is live.

And thanks-- Mike was worried we might not be able to do it, but we totally ran the show on it.
Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.


Agent D.

  • Member
  • *
  • Posts: 4211
  • Agent Bewear.
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #317 on: July 07, 2013, 03:36:57 AM »
Cleared Ifrit, marauder's level 23 now, and I've done all guildhests up to 20. I've learned that people are still incredibly stupid and can't pay attention to directions ever (gil turtle).

TASTY!

Alisha

  • Member
  • *
  • Posts: 3056
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #318 on: July 07, 2013, 03:51:47 AM »
i tried FATES but what happens is after running a few, ones would spam on the other side of the map that were too high in level. so you have to wait around for a while for them to spawn in your level range again.

“Normal is not something to aspire to, it's something to get away from.”

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #319 on: July 07, 2013, 05:08:50 AM »
Not yet-- I'm already totally sold, so I don't want to burn out all the awesome first-time experiences before the real deal is live.

And thanks-- Mike was worried we might not be able to do it, but we totally ran the show on it.

Yeah totally understood. My entire beta experience thus far has mainly been relearning all the jobs. I did run through the main scenario, but it was by far the least time intensive. I love the game pad interface but fuck its complicated when you have to keybind 25+ actions TWENTY TWO TIMES! I may just end up going mouse keyboard. I think I spent at least 2 hours clearing out all the "dated" equipment and another 4 running around unlocking classes so I could open more gear sets then assigning actions. I really hope they give us a cut and paste option for the crossbar. Or at the very least SAVE the class settings when you switch over to the job instead of wiping the ENTIRE palette.
« Last Edit: July 07, 2013, 05:20:57 AM by Tenchi-no-Ryu »

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #320 on: July 07, 2013, 05:11:00 AM »
i tried FATES but what happens is after running a few, ones would spam on the other side of the map that were too high in level. so you have to wait around for a while for them to spawn in your level range again.

That's unfortunate. So it looks like storing guildleve allowances will be the primary source of exp for additional classes, at least till dungeon level ranges. How's the hunting log for exp?

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #321 on: July 07, 2013, 05:16:10 AM »
Cleared Ifrit, marauder's level 23 now, and I've done all guildhests up to 20. I've learned that people are still incredibly stupid and can't pay attention to directions ever (gil turtle).

In the post WoW-world, the lowest common denominator is pretty freakin' low. That's why having a good group of people in your FC/LS make all the difference.

How did you like the fight and storyline so far? How many duty finder (DF) parties did you have to run for Ifrit? Judging from the beta forums he's been racking up the body count. I don't really know where the problem was. I only fought him once and it didn't seem that hard. I really hope they don't cave and nerf these fights. There's something to be said about having a sense of acheivement for overcoming difficulty.

Alisha

  • Member
  • *
  • Posts: 3056
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #322 on: July 07, 2013, 05:44:39 AM »
hunting log is ok but its more supplementry. like if a quest wants you to kill 3 rats go ahead and kill 5. not very helpful if you are out of city quests.

“Normal is not something to aspire to, it's something to get away from.”

Taelus

  • Some music guy
  • Editor Emeritus
  • Member
  • *
  • Posts: 12358
  • You're gonna have a bad Turnabout.
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #323 on: July 07, 2013, 05:54:43 AM »
I disagree. Hunting log gets you a ton of XP and can be entertaining to just do with a friend. GOTTA COLLECT 'EM ALL
Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.


Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #324 on: July 07, 2013, 06:28:50 AM »
I mean as a source of exp when you're out of city quests, since they are class specific. I know you've got GC leves as well but I never had the chance to try them.

Alisha

  • Member
  • *
  • Posts: 3056
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #325 on: July 07, 2013, 06:49:43 AM »
i believe you get some bonus exp for getting them all in a given rank but for rank 1 it's only i believe 4000 exp. alternatively it's always possible they will just keep in the level 1->15 jump quests
http://forum.square-enix.com/ARR-Test/threads/62426-Level-Jump-NPC

“Normal is not something to aspire to, it's something to get away from.”

Tenchi-no-Ryu

  • RPGFan's MMO Junkie
  • Member
  • *
  • Posts: 1373
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #326 on: July 07, 2013, 06:58:14 AM »
i believe you get some bonus exp for getting them all in a given rank but for rank 1 it's only i believe 4000 exp. alternatively it's always possible they will just keep in the level 1->15 jump quests
http://forum.square-enix.com/ARR-Test/threads/62426-Level-Jump-NPC

Yeah, that'll never happen. That was just there in beta to speed people so they could test Tam Tara. If they left it in it would be a big fat admittance of poor design.

Alisha

  • Member
  • *
  • Posts: 3056
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #327 on: July 07, 2013, 07:16:55 AM »
i agree yet its bizzare thats its in phase 3 with a different requirement.

“Normal is not something to aspire to, it's something to get away from.”

Klutz64

  • I Like Wacky Hats
  • Member
  • *
  • Posts: 3215
  • Tactically Engaged in Espionage Action
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #328 on: July 07, 2013, 09:16:35 AM »
So I'm thinking of starting my main character new when Phase 4 starts. I mean, I'll keep my levels and stuff but was thinking of starting on a class I don't have any levels in so as to enjoy the early game without feeling like I'm just trying to get it "out of the way" and can benefit from the main quest line too.
My Blog - It's about gaming stuff. You can read it if you want. No pressure. I mean, there's a link there you just have to click on, but... y'know... whatever.
Current Post: Grand Re-re-r-e-re-opening!

Cyril

  • Member
  • *
  • Posts: 1714
    • View Profile
Re: Final Fantasy XIV: ARR, a Thread Reborn
« Reply #329 on: July 07, 2013, 11:36:26 AM »
Grats on clearing Sastasha. Did you get a chance to run Tam Tara and Copperbell?

Anyone else have an absolutely miserable experience in Copperbell? It was harder than Toto for me.
The difficulty seemed incredibly uneven. Or maybe I just had a bad party?