Holmgang finally....FINALLY has use. That's awesome. Vengeance buff is pretty cool, as is thrill of battle to 20 seconds, that's awesome. Lowering the tp cost and storm's eye and path is retarded, they should have adjusted the effectiveness of the moves themselves, especially path. Overpower didn't need a buff to enmity either, warriors just needed to berserk when using it for better effect, but I'll take the boost. The mrd changes are all cool. Lowering Inner Beast to 100% health restoration and giving a 20% defense buff for use is intriguing, though the best inner beast was only getting me with a full str assortment and buffs up a 1k hit on critical hits, so now it's useless for healing. Wrath no longer being attached to the healing boost is great and all, but war may become OP because of it. It's easy to keep wrath up usually and as sucb blow repeated IBs for the defense buff. I'm sure warriors still wish for some sort of overhealed stoneskin effect to justify repeated IBs. Steel cyclone enmity was needed, because as it stands it did nothing for hate, so that's cool. Unchained may finally be worth using more cuz that 3 minute cooldown was such a shitty idea. All in all,the war buffs look good, but this just made them more like plds so idk how awesome it is. Wad as hp tanks was cool, now they just gave defense everywhere and variations to how we get those buffs up.
To be fair though,we still have no silence making ADS in turn 2 of BC nearly impossible for double war tanks.