I'm a big fan of turn-based combat. HOWEVER, I do think there is a need to innovate. Let me tell you a story.
So, I love Final Fantasy IX. I remember playing it on my PS2 for many loving hours. When it came out on the PSN, I got it, no questions asked. I love the atmosphere, the characters, the music. Love love love. However, after about a disk or so, I realized that FF IX just seems monotonous. Go through a dungeon. Kill some monsters. Fight a boss. Wait! Steal from it first! Rinse, repeat. sigh... I do not regret playing that game again, but it needs to innovate.
Now take a more recent turn-based game, Radient Historia. Love that combat! What I like about it is that each battle is a mini-puzzle of how to get the dudes into one square and waste those fools. I don't want to come off as an Atlus fanboy, but they have turn-based combat down pat, and if Square wants to innovate in that direction, that's great! I really liked the stuff they've come up with in the past (FF IX nonwithstanding), and anything that lets me have options in combat will be a win!
Now if only they could go back to good old character-driven dramas, rather than be all JRPG-Save-the-world-blah-blah-something-something... A man can dream...