Word on the street is that low-poly 3D graphics is the new pixel-art, in that simply using it in your game automatically gives it indie cred and is now appealing, like Fez or whatever. All that means is that you might see a lot of that graphics style in the hands of trendy successful developers who are smart enough to take advantage.
With how easy it is to make 3D graphics like that right in Unity, it might be a reasonable goal for you to reach for, especially if you still have passion, or a soul, or whatever.
Alone in the Dark on PC, scarier than Resident Evil on PS1 which I had already quit for being too scary. There is a George Washington ghost in a chair that slowly stands up, puts his arms up and the mansion begins to shake as he turns into an ethereal tornado and spirals around the room... to my mind, the tornado was still representative of creepy ghost George Washington, his abstract vortex somehow composed of hatred and anger, the fear accented by having to avoid it or die. I don't know what I'm talking about, but those bad graphics were scary.
If it had realistic PS4 graphics, it'd look ridiculous.