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Author Topic: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!)  (Read 4610 times)
Dice
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« Reply #90 on: February 23, 2015, 01:04:40 AM »

You can now only freeze small areas of water that sparkle. Enemies can still be frozen though.

Honoestly, as "easy mode" that is, I think it's helpful when the game is set to a clock and half of the dungeon is underwater.
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FlamingR1ft
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« Reply #91 on: February 23, 2015, 01:18:49 AM »

Of all the confusing things about that temple though, freezing isn't high on the list. But I do see what you're saying. I'm more disappointed that I can't have fun just creating lots of platforms now. :P
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timmyFd
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« Reply #92 on: February 27, 2015, 05:34:03 AM »

btw what are the New 3DS exclusive features? I've tried googling it and I don't get productive results.

Just the camera control. It is a great addition though. I remembered playing Ocarina 3D and didn't think it was lacking anything in the control department. I really do use camera control quite a lot in Majoras's Mask though, it's nice to be able to look around a bit more as it's such an interesting world.
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FlamingR1ft
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« Reply #93 on: March 02, 2015, 03:22:06 AM »

I was playing really late last night and got a fair way through Stone Tower Temple. Since I had to get up early for work in the morning I just closed my 3DS lid to put it to sleep so I could come back tonight.

Opened the 3DS and I stupidly, instinctively, tapped the power button.

"SOFTWARE CLOSED."

Fuuuuuuu
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Dice
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« Reply #94 on: March 02, 2015, 03:26:59 AM »

I was playing really late last night and got a fair way through Stone Tower Temple. Since I had to get up early for work in the morning I just closed my 3DS lid to put it to sleep so I could come back tonight.

Opened the 3DS and I stupidly, instinctively, tapped the power button.

"SOFTWARE CLOSED."

Fuuuuuuu

Oof.  Zelda Dungeons are usually a pretty big hurdle too...  Sorry to hear.  You're primed for a second go around? :(
(where if you're doing the Stray Fairies will make you pretty damn familiar, it's weird).
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« Reply #95 on: March 02, 2015, 04:28:25 AM »

I am! Well... was. Just went through again... but got stuck after getting the boss key and ran out of time. ...So, third time's the charm, I guess? :/
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« Reply #96 on: March 02, 2015, 02:18:02 PM »

I am! Well... was. Just went through again... but got stuck after getting the boss key and ran out of time. ...So, third time's the charm, I guess? :/

Definitely doesn't help that while they upped the 'cool' of the bossfight, it takes a lot longer now.

Oh, just a warning.  You know how Zelda games tend to have one infuriating element to them?  The moon dungeon rooms for Zora and Goron suck a lot of butt.
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« Reply #97 on: March 02, 2015, 02:22:09 PM »

I have played MM on N64 back in the day, but I don't remember the moon very well. I'll keep that in mind and prepare myself!
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Aeolus
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« Reply #98 on: March 02, 2015, 03:02:46 PM »

I am! Well... was. Just went through again... but got stuck after getting the boss key and ran out of time. ...So, third time's the charm, I guess? :/

Definitely doesn't help that while they upped the 'cool' of the bossfight, it takes a lot longer now.

Oh, just a warning.  You know how Zelda games tend to have one infuriating element to them?  The moon dungeon rooms for Zora and Goron suck a lot of butt.

Wait. Does the slowed down Zora Mask making going through the Zora section of the Moon easier (not that it was that hard to begin with since its literally a question of making three binary choices for a prize/completion, and the only hard part is finding the Piece of Heart)?


I have played MM on N64 back in the day, but I don't remember the moon very well. I'll keep that in mind and prepare myself!

In all honesty, getting the Piece of Heart out of the Goron Room is the only part of the Moon that actively sucks. Ricocheting off of pre-opened chests and over narrow ledges and precarious jumps should be all anyone who's ever played through that section needs to hear to remember the horrors of that room.
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Dice
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« Reply #99 on: March 02, 2015, 03:17:35 PM »

I am! Well... was. Just went through again... but got stuck after getting the boss key and ran out of time. ...So, third time's the charm, I guess? :/

Definitely doesn't help that while they upped the 'cool' of the bossfight, it takes a lot longer now.

Oh, just a warning.  You know how Zelda games tend to have one infuriating element to them?  The moon dungeon rooms for Zora and Goron suck a lot of butt.

Wait. Does the slowed down Zora Mask making going through the Zora section of the Moon easier (not that it was that hard to begin with since its literally a question of making three binary choices for a prize/completion, and the only hard part is finding the Piece of Heart)?


I have played MM on N64 back in the day, but I don't remember the moon very well. I'll keep that in mind and prepare myself!

In all honesty, getting the Piece of Heart out of the Goron Room is the only part of the Moon that actively sucks. Ricocheting off of pre-opened chests and over narrow ledges and precarious jumps should be all anyone who's ever played through that section needs to hear to remember the horrors of that room.

The Zora Mask kinda sucks because you just leisurely swim for what's a timed part of the dungeon.  It's also what makes the beaver race a nightmare now because it's kind of hard to 'start swimming' without the awkwardness of trying to initially direction yourself right.

The Goron segment is a really tough now because, unlike the N64, the 3DS analog stick doesn't have the octagon edges that make it easier to 'slot' into a direction (N, E, S, W, NE, SW, etc.) so the ricochet is a LOT harder to aim into.  You basically gotta hit the ramp RIGHT ON, and let go of the control stick and let the automatic rolling take over.  It's not fun, but manageable, but then it gets shitty again for the heart piece.

https://www.youtube.com/watch?v=AoNko9lTIAo#t=289
This LPer found an elegant solution by creating a respawn in the moon kid room at least.

http://youtu.be/sbPxGzVCg3U
Also, N64 comparison video to make you remember and realize how fucking beautiful the 3DS remake is, even if it is for a dark cave.

I'd still love to see Twilight Princess get remake or HD treatment...  I still find it one of the prettiest games in the series and would love a some upgraded textures (plus, let's be serious, even though the game fails in certain respects, it had some of the best dungeons in the series if not the best overall batch).
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