Welcome, Guest. Please login or register.
November 22, 2014, 09:39:18 PM

Login with username, password and session length
Search:     Advanced search
We have a new board! Pop on over to the Game Journals section and tell us what you've been playing!
337990 Posts in 13836 Topics by 2212 Members
Latest Member: WhiteWishes
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Single-Player RPGs
| | |-+  What do you want out of PS4/XBone RPGs?
« previous next »
Pages: 1 2 [3] 4 5 ... 7 Print
Author Topic: What do you want out of PS4/XBone RPGs?  (Read 7956 times)
howitis
Posts: 49

Member
*


View Profile Email

Ignore
« Reply #30 on: July 13, 2013, 10:36:09 PM »

PSX?

People have been using PSX as shorthand for the original Playstation since for-fucking-ever. Why am I suddenly encountering people that are confused by this.

Quote
1)world map - a fully explorable world map

This is an oxymoron. World maps are inherent;y NOT fully explorable, because they're an abstraction of the world the game takes place in. If you want fully explorable, you'd need to have all of the game environments in one, contiguous worldspace.

i think you understand my meaning.  by your definition of fully the word would not be used in any circumstance.
Logged
Kevadu
Posts: 3800


Some guy

Member
*


View Profile Email

Ignore
« Reply #31 on: July 13, 2013, 11:12:37 PM »


They stopped doing things like that because it takes forever and it's obnoxious.
Logged

Aeolus
This is the Monado's Powerbomb!
Posts: 6546


Little did he know, the fall damage would KO him.

Member
*


View Profile

Ignore
« Reply #32 on: July 13, 2013, 11:54:39 PM »


They stopped doing things like that because it takes forever and it's obnoxious.

Also because they completely missed the point of stuff like summons and other cinematic attacks which is to be hard to pull off/use but also be really fucking powerful (at least powerful enough to justify the amount of time sunk into actually using the attack instead of just spamming attack). Kinda the big failing of the Shonen mindset really. When your only solution is to bring a bigger gun and hope you've had a training montage recently, fights tend to get really fucking boring really fast. And Final Fantasy has always been really fucking bad about this.


Anyways, to contribute to the topic on hand, I'd like RPGs that are written not terribly.

For the genre that's all about telling a story, most of the stories either end up being uninspired, tepid, a clusterfuck, fanfiction grade crap, or an excuse for soft core tentacle porn (I'm looking at you Time and Eternity). Video games aren't movies, they aren't books, and they're certainly not television and you've got to stop writing for them like they are.
Logged

In my vision, I see that one of us is going to KO the other.
Cyril
Posts: 1621


Member
*


View Profile

Ignore
« Reply #33 on: July 14, 2013, 12:32:34 AM »

Oh, I remembered something else I'd like.

More dynamic battle themes, ala Skies of Arcadia.  GUST tried to do them recently in Ayesha, but their presence is not nearly as common in RPGs as I wish they would be.  We definitely need more themes that change depending on current circumstances in the battle.
Logged
Annubis
Posts: 3732


Something something like a tiger

Member
*


View Profile

Ignore
« Reply #34 on: July 14, 2013, 01:39:59 AM »


They stopped doing things like that because it takes forever and it's obnoxious.

Except FFVIII Odin. Always happy to see that dude.
Logged
MeshGearFox
Posts: 8694


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #35 on: July 14, 2013, 01:51:38 AM »

You were still limited on the amount of summons you could do in a battle in FFVII if I remember correctly it was FFVIII where you could spam them endlessly even if that wasn't an optimal tactic to be used in other games where it was just a glass cannon I guess they're strong attacks in like 5 but it's not consistent damage over time while being able to heal matters.

It's like the MTG meta.
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Darilon
Level 5 Spoony Bard
Posts: 813


Member
*


View Profile Email

Ignore
« Reply #36 on: July 14, 2013, 05:33:41 AM »

Can you really maintain interesting gameplay for 60 hours, though? How long does the average RPG take to fully explore its mechanics? The game's story might need 60 hours to tell, but what if the gameplay's only... fresh for 20?

I would say that calls for improving on gameplay rather than cutting back on the story. I also dislike it when games needlessly prolong their play time but hate it when a game feels rushed. Hell, I love Shadow of the Colossus and Ico, two very short games. Even though they are short I thought they were the correct length. On the other side of the spectrum, I find SMT games to also be the correct length.

---
Most improvements I would like have been already mentioned.

I wouldn't mind more character development in rpgs.

Improving on npcs would also be great. That is one thing I loved about Trails in the Sky. The npcs had their own little stories. They were not just saying "The evil woods are dangerous" or other things relating to the main story.
Logged

Lard
Posts: 5731


Member
*


View Profile

Ignore
« Reply #37 on: July 14, 2013, 09:41:30 AM »

@Lard: If E3 is any indication you might end up getting angry with some future titles for next-gen. I'm just assuming from what I've seen online though.

I hope not. It would be nice to have at least a couple of games have it. I'm tired of the ADD gen ruining everything.
Logged

I avoid online multiplayer because my brain still works.
Akanbe-
Posts: 2754


Cheap? I paid a lot for this hat!

Member
*

----- 4237981
View Profile WWW

Ignore
« Reply #38 on: July 14, 2013, 01:12:15 PM »

1.) Less/zero pandering.

2.) More fun, rewarding gameplay.

Improving on npcs would also be great. That is one thing I loved about Trails in the Sky. The npcs had their own little stories. They were not just saying "The evil woods are dangerous" or other things relating to the main story.


Yeah, that is a nice touch.

@Lard: If E3 is any indication you might end up getting angry with some future titles for next-gen. I'm just assuming from what I've seen online though.

I hope not. It would be nice to have at least a couple of games have it. I'm tired of the ADD gen ruining everything.

Agreed.  Why do so many things have to be about instant gratification these days?
Logged


"Karma is...secret top tier"~Starmongoose
PSN ID: Akanbe9
Aeolus
This is the Monado's Powerbomb!
Posts: 6546


Little did he know, the fall damage would KO him.

Member
*


View Profile

Ignore
« Reply #39 on: July 14, 2013, 02:24:13 PM »

You were still limited on the amount of summons you could do in a battle in FFVII if I remember correctly it was FFVIII where you could spam them endlessly even if that wasn't an optimal tactic to be used in other games where it was just a glass cannon I guess they're strong attacks in like 5 but it's not consistent damage over time while being able to heal matters.

It's like the MTG meta.

You were limited up until you got Master Summon but the limits still didn't justify Bahamut ZERO taking 4 minutes a shot just to ram the damage cap when a basic attack could do the same not long after. FF endgames devolving into ramming the damage cap and becoming a hunt for the actions with the highest number of repetitions has been a problem since FFVI and has never gotten better (sure they've increased the cap to 99999 but that doesn't mean you can't eventually ram that instead (or find a limit break that hits for 18 times a shot)). It doesn't help that Square/Squeenix's only solution to increasing challenge has always been to throw more numbers at it and turning fights into battles of attrition rather than skill.
Logged

In my vision, I see that one of us is going to KO the other.
(Tunnels)
Professional Thinger
Posts: 848


Member
*


View Profile

Ignore
« Reply #40 on: July 14, 2013, 02:48:08 PM »

Very large areas and seamless loading.
Logged
Parn
Posts: 2355


Member
*


View Profile

Ignore
« Reply #41 on: July 14, 2013, 04:03:05 PM »

Oh, I remembered something else I'd like.

More dynamic battle themes, ala Skies of Arcadia.  GUST tried to do them recently in Ayesha, but their presence is not nearly as common in RPGs as I wish they would be.  We definitely need more themes that change depending on current circumstances in the battle.

Dragon's Dogma did it really recently as well, especially with the Dark Arisen expansion.
Logged
Agent D.
Posts: 3125


"Mage"nt D.

Member
*


View Profile

Ignore
« Reply #42 on: July 14, 2013, 04:36:04 PM »

Oh, I remembered something else I'd like.

More dynamic battle themes, ala Skies of Arcadia.  GUST tried to do them recently in Ayesha, but their presence is not nearly as common in RPGs as I wish they would be.  We definitely need more themes that change depending on current circumstances in the battle.

Dragon's Dogma did it really recently as well, especially with the Dark Arisen expansion.
I did enjoy that little pop in music when you nailed a good weakpoint on an enemy and (generally) whipped the ass of said mob.
Logged


TASTY!
Parn
Posts: 2355


Member
*


View Profile

Ignore
« Reply #43 on: July 14, 2013, 04:41:44 PM »

Even the standard battle theme had variations depending on your party's strength.  I think there are three variations of it with the loudest version kicking in when you're against ridiculous odds versus the quieter version playing if you're overpowered for an area.  The Dark Arisen standard combat theme was pretty good, and it was neat how the music would adjust when a large monster like an ogre popped in... or if Death made an appearance.

Hell, one of the neatest touches is how the audio cuts out as Death takes a swipe with his scythe to take the life away of anything in its path, as though all sound was being sucked out along with it.  I love that kind of shit.
« Last Edit: July 14, 2013, 04:43:29 PM by Parn » Logged
Sagacious-T
Posts: 2381


Official Pony Thread

Member
*


View Profile

Ignore
« Reply #44 on: July 14, 2013, 05:44:20 PM »

It really sounds like most of us want design changes more than anything else.
Logged
Pages: 1 2 [3] 4 5 ... 7 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!