I personally hate the micro-managing. I got annoyed with it in FFX, it got annoying with it Kingdom Hearts 3D, and it's annoying now. I find myself waiting at least two level ups before bothering to make a dent in it.
Legend of Mana was a game that introduced so many deep and in-depth game adjuncts, but since the game was generally easy, they weren't necessary to mull over. I feel like the same is happening here. Skills are definitely fun, but battles are too easy to abuse with link artes alone (made godly because you're invincible while you're pulling them). Battles are getting kind of boring for me. I keep catching myself having no trouble with enemies and just switching it to 'easy' to get through places that much faster. I'm happy that at least bosses can be quite the challenge.
I hate this strain of BS with 'Tales' plots that kind of bugs me seeing how this game's story is being touted.
...Mana, Aer, Cryas, Eres, and now "Spirit Artes" that light up street lamps and flush toilets and help create goddamn pottery. It feels like it's taking the politics of Abyss and slapping "magic" on top, covering the more in-depth parts with McGuffins.
Eugh, sorry to be like this. But I'm surprised at the sheer amount of blind love this game is getting. It's obviously flawed and almost painfully so.