I've seen a lot of people (and I mean a lot
of people) bitching about the RTS aspect elsewhere on the internet. They're not even reading the description of the gameplay provided and seem to just assume RTS = Starcraft or something...gah, I shouldn't be surprised by people being dumb on the internet, but come on...they use the term "squad-based" like 5 times and they've specifically said there's no resource management. Then there's the combat description:
Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:
Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.
Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.
Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play â€“ knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.
Yeah, sounds just like Starcraft...I mean crikey, that description perfectly fits the Infinity Engine games (well, OK, they didn't have terrain height...). I guess Baldur's Gate is just like Starcraft too!
Sorry, I'm just bitching...