This is going to be on consoles right? How many console RPGs have been turned based in the last two or three years?
Project Phoenix is trying to get approved for PS4 and Vita and while it most likely will, right now the only confirmed platforms are PC / Mac / Linux and probably tablet ports. It is always disappointing to me when I see RPG developers dismiss turn-based systems as "archaic"; as if being a real-time "action RPG" automatically means it will be a superior game.
Right now their pitch is essentially , "Hey look at the big names we have working on this game. Give us MONEY!" (And of course this pitch seems to be working well, for now). But all we've really been told about the combat system is that it is real-time and that characters will "behave intelligently when not under player's direct control". What I want to know is, will have any input as to how the 3 characters we're not controlling behave? ( i.e., the gambit system in FFXII or the tactics setup in Dragon Age: Origins). I hope for some explanation and not just vague promises that it will be innovative and tactical. How can the combat be "tactical" if 3/4 of your party is controlled by AI? It sounds like the guy who is in charge of the developing the battle system is most well known for working on LA Noire, so what does he know about designing a decent RPG battle?
Also, the basic story synopsis sounds cliche as can be. An amnesiac angel has to join 3 other heroes to stop the evil orcs from destroying mankind. Really? That's the best this talented team could come up with? Now, certainly it's possible that they have some ideas that will keep this from becoming the most generic JRPG ever, but so far I'm not convinced. If it's just going to be the a cookie cutter JRPG, what's the point in crowdfunding it?