Also Zeron how could you hate on the main character he's awesome.
Early on? Quite easily, as I hold the same opinion as the review on that front regarding the first two chapters. Poorly written to the point of making you dislike most of the cast just because the set-ups and dialog are atrocious.
Admittedly Renya grew on me around...chapter 3-4ish. Even Cheriel has started to become 'okay' around the 5+ marker. Kuroiel and Neliel are still the best characters though.
I think the complaints I've seen about the Voice Acting in GHP are really, really exaggerated. The voices are just fine and suit the character's personalities. The only really bad one is
Just play it in English and enjoy. Anyone who wants to claim the VA work is awful I have a little title called Chaos Wars to direct you to.
Go listen to that in English.
Get back to me and see if GHP looks so bad now.
Honestly not sure what the review is smoking though when they refer to the game systems as 'complex'. :-\ They're really quite cut and dry.
1. Levels in a dungeon carry over to a Total Level value. This determines your base stats each time you start over.
2. Pick up equipment as you go, trade it out when it breaks. Don't worry about using the blacksmith unless you want nice end-game stuff.
3. Eat Apples when your energy runs low. Press X+O when your health runs low. Ignore the rest of the healing items because they blow chunks. (Sans the stuff you can get in the martial dungeons but we're keeping it simple here.)
4. Unlock tiles on the Divinigram then fill them in with Stat Tiles. Replace low numbers with high numbers if you get any.
5. Ignore skills unless they have a Cross shaped or 6-square marker. Use those to AoE clear things.
6. Press God Mode during boss fights, win instantly.
Boom. Six simple steps to play and probably beat the game. Not that complicated.
Yes there's a bit I glossed over but really GHP is so silly-easy that you don't 'need' them to play (I've only 'died' about 3 times at Chapter 6; compared to ZHP's numerous deaths); hence any 'complexity' takes a nose dive. (Even then the entirety of GHP's systems is pretty much as complex as grade school math when compared to your average tabletop RPG, which is like pre-algebra by comparison.)
If anything the big negative from GHP should be it's poorly designed mid-game boss fights that require zero skill and all RNG luck.
-The boss fight against the general's wave spam is an instant loss if you ran into a "MINION SWARM!" room around floors 7-9 and
had to burn a God Mode to live. (Even with perfect RNG the minion waves will stack faster than you can cannon-AoE them; and they spawn
quickly enough that there's really no chance to do anything on the second floor outside the first few rounds of the fight. So you're
pretty much sequestered to sitting up top, kicking ladders until you get flanked, then spamming AoE until you get a break. Which enemies
come up the ladder first too will be a big RNG hosing factor too.)
-The librarian fight is literally impossible unless you're packing a wand type item as the late fight books detonate in only two turns.
Giving you one to position and one to AoE nuke unless it spawns right next to you. Which is about a 33% chance if you have my luck.
(Somehow beat this boss on the first try. You should've seen the end game conga line.)