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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331779 Posts in 13583 Topics by 2191 Members
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Author Topic: Child of Light  (Read 7814 times)
Klutz64
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RebornThief
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« Reply #90 on: April 30, 2014, 03:03:28 PM »

Klutz: Do you have that backward?  Because I found heals to be far more useless than the slows.  The slows make it so that enemies can be chained into sequences of no action for quite some time.


Well, yes and no. I discovered the healing and slowing enemies bit before getting a full grasp of the interrupt mechanic and I guess I just never put two and two together until you said something. That does drastically change things, but that makes things sound even duller, to be honest.
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Taelus
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« Reply #91 on: April 30, 2014, 05:31:05 PM »

Not to be contrarian, but I finished the demo last night and thougth the game was really fantastic. Liked the use of Igniculus, thought the combat was tough and challenging on hardmode, and adored the writing. I can see some not liking it, but it's sort of 'the vibe' they were going for with the game. Can't wait to pick the full game up.
« Last Edit: April 30, 2014, 05:32:38 PM by Taelus » Logged

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FlamingR1ft
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« Reply #92 on: April 30, 2014, 08:09:52 PM »

Is it worth playing on Hard the first time through? I enjoy a little bit of challenge, but don't want to be banging my head against a wall.
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Klutz64
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« Reply #93 on: April 30, 2014, 08:30:25 PM »

Not to be contrarian, but I finished the demo last night and thougth the game was really fantastic. Liked the use of Igniculus, thought the combat was tough and challenging on hardmode, and adored the writing. I can see some not liking it, but it's sort of 'the vibe' they were going for with the game. Can't wait to pick the full game up.

I welcome dissenting opinions. I really hope this game does well, because A) artistically speaking, it's amazing and B) anything that distracts Ubisoft from turning everything they touch into a yearly franchise and making movies for games that haven't even earned a reputation yet is good news in my book.
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Taelus
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« Reply #94 on: April 30, 2014, 08:40:00 PM »

^ ^ ^ Agree
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Dice
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« Reply #95 on: April 30, 2014, 09:03:56 PM »

All of the major criticisms for the title are justified, but overall it's a wonderful experience worth every RPG-ers time I think:

= Battle system is *somewhat* simple; or rather, it's great but that LITTLE bit more would have made it *amazing*.  It is Grandia; but I think the length/scope of that title (as opposed to the 15 hours here) may be one way the roots don't spread further.

= The rhyming is good, but not always easily understood.  Either some bad rhyming or inconsistent timing.  Sometimes it can be a little distracting too, but my reading level barely lets me read books all the way through).  Still, it makes reading a lot of fun, and I love the occasional joke or pun.  I'm surprised how well they can make a rhyme fit; and the dialogue has a surprising ton of wit.

= I *love* the OST.  But it does suffer a bit from what Kirby: Epic Yarn does... it's a bit *TOO* soft and lullaby-ish.  Nevertheless, that's *hardly* a criticism for how beautifully the tunes are composed and wonderful the melodies are (and when it needs a bit more 'oomph' it delivers).  And I do love the boss and battle theme too.

= The art is perfect.  Fucking Ubisoft, of all big brands right now, spun out a fairytale JRPG and nailed the look and the mechanics so wonderfully.  Between the animated battle animations to the in-motion close-up portraits, the team did a great job bringing this game to life.  

= Free flying is awesome..

= Big question I'm already asking: Will there be a sequel??  
« Last Edit: April 30, 2014, 09:40:53 PM by Dice » Logged

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Klyde Chroma
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« Reply #96 on: May 01, 2014, 07:22:54 PM »

As Aurora I must confess here and now,
and do deem it nice,
I feel as though somehow,
I am in fact playing as Dice.

The dialogue is strange,
on this note I agree.
To read words arranged,
In the interest of whimsy...golly gee?

I thinketh this thread should now rhyme through and through.
But truth be told, Klyde sucks at this... cluck cluck screw...

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Dincrest
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« Reply #97 on: May 03, 2014, 12:34:21 PM »

The game is fun, yes I agree
The art is lovely, filled with whimsy
The music soars, I stop to hear
Every note as it tickles my ear

The game is good, oh yes it is
But it falls shy of great, a very near miss
I thoroughly agree with what John had to say
And I'm kept entertained for a few lovely days
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FlamingR1ft
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« Reply #98 on: May 06, 2014, 03:12:30 AM »

I finished this today after putting in some time,
I'm sorry to say that only this part will rhyme.



Just some general thoughts:

  • Loved Aurora and most of the characters. Some felt a bit more neglected than others, though, like classic fairy tales, I was never expecting any major character development.
  • Story had quite an interesting premise, though there were lots of missed opportunities to expand it further.
  • The ending was... fast. After the second-last boss I was getting myself psyched for a final dungeon. Apparently I didn't need to.
  • I liked the battle system, but it's so simple, especially towards the end. A couple of characters are pretty much useless.
  • I'm completely lost as to why they chose Austria as part of the setting, especially when you consider what happens at the end. Killed any believability.
  • Plenty of collectables - always a plus for me!
  • Fantastic art and music.
  • I decided it reminded me a lot of Paper Mario (particularly the one partner in battle thing).
  • I can only speak for the PS3 version, but awful trophy list - one of the worst I've seen. This isn't a major factor for me, but it's a bit disappointing I won't have anything to show when I finally collect everything or for beating the game on Hard.

So, great overall - just missed the mark a few times. Plenty of room for a full-length sequel, which could easily remedy all that.
« Last Edit: May 06, 2014, 03:14:07 AM by FlamingR1ft » Logged



Aeolus
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« Reply #99 on: May 20, 2014, 02:16:58 PM »

http://gematsu.com/2014/05/child-light-coming-ps-vita-july

PS Vita port inbound.
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Aurian
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« Reply #100 on: May 20, 2014, 10:01:18 PM »

I'm happy - more likely to play this on the Vita than my Xbox360.
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Taelus
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taelusramza
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« Reply #101 on: May 21, 2014, 11:13:22 AM »

More games for Vita. Woohoo!
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Blace
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« Reply #102 on: May 21, 2014, 11:43:25 AM »

Sweet! Haven't bought it yet because I don't get to play my consoles nearly as much as my handhelds. Definitely will buy this.
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Aurian
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« Reply #103 on: August 17, 2014, 10:46:42 AM »

Just finished it on the Vita (after my husband stole it and had his own play through). Loved this and hope for a sequel. Such lovely graphics/art style and so detailed... Creates a sense of  wonder and magic whe. Playing instead of uncally valley.

I want to play again, and downloaded two DLC, the light pack and the golem pack. I can't seem to change Auroras outfit and I don't see an heal spell  does this show up later?

Also when does Golem show up?
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Klyde Chroma
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« Reply #104 on: August 18, 2014, 10:09:40 AM »

Just finished it on the Vita (after my husband stole it and had his own play through). Loved this and hope for a sequel. Such lovely graphics/art style and so detailed... Creates a sense of  wonder and magic whe. Playing instead of uncally valley.

I want to play again, and downloaded two DLC, the light pack and the golem pack. I can't seem to change Auroras outfit and I don't see an heal spell  does this show up later?

Also when does Golem show up?

You have to change the outfit prior to loading your game, in the options, via the main menu/title screen. Golem joins upon completing his "some assembly required (find his parts)" quest that becomes available very early on when you get to the thorny tree area (if memory serves its like the second place you go).
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