Author Topic: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.

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Aeolus

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #90 on: July 07, 2014, 01:19:38 AM »
http://gematsu.com/2014/07/mighty-9-animated-series-announced

I suspect that they may have put all their excess cash from the first go around into the anime. Regardless as to how much shit I just made up, I'll do what needs to be done in this case (which is nothing at all).
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ZeronHitaro

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #91 on: July 07, 2014, 01:37:24 AM »
Pretty sure even with their massive over-reach on the first one they didn't meet 'all' of the extra goals for MN9. Plus I can see how you'd need extra money for VA work in the US. It's not exactly a prolific career like in Japan. Sure we have enough people who 'think' they can VA but the ones who 'actually' can probably aren't cheap if you're having to fight for their talent/time. And I really doubt Inafune's going to settle for low caliber after all the mud his blue child got dragged through by Capcom's leash.

Dice

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #92 on: October 19, 2014, 01:10:24 PM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass   ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.
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Aeolus

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #93 on: October 31, 2014, 01:35:09 PM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass   ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.

http://www.siliconera.com/2014/10/31/comcept-need-another-190000-put-becks-rival-mighty-9/

And here's a link to an article of deets on not-Black GetterBassZero. At least they were kind enough to break down the numbers.
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Dice

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #94 on: October 31, 2014, 01:45:50 PM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass   ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.

http://www.siliconera.com/2014/10/31/comcept-need-another-190000-put-becks-rival-mighty-9/

And here's a link to an article of deets on not-Black GetterBassZero. At least they were kind enough to break down the numbers.

Jesus... This is if not THE then one of the most successful Kickstarters ever and they still want money when the game isn't even out or complete?  Yikes.  Inafune has more Capcom in him than maybe we gave him credit for. :P

Granted this does seem to be more than just a small "basement project", so I wish them the best... But still, maybe release a demo then talk more numhers.
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Jimmy

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #95 on: November 01, 2014, 11:12:37 AM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass   ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.

http://www.siliconera.com/2014/10/31/comcept-need-another-190000-put-becks-rival-mighty-9/

And here's a link to an article of deets on not-Black GetterBassZero. At least they were kind enough to break down the numbers.

Jesus... This is if not THE then one of the most successful Kickstarters ever and they still want money when the game isn't even out or complete?  Yikes.  Inafune has more Capcom in him than maybe we gave him credit for. :P

Granted this does seem to be more than just a small "basement project", so I wish them the best... But still, maybe release a demo then talk more numhers.

Agreed. I'd like the game to just get released. If it's going to be DLC then why not get the game itself finished and then Kickstart more money for the DLC?

Aeolus

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #96 on: November 01, 2014, 12:11:09 PM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass   ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.

http://www.siliconera.com/2014/10/31/comcept-need-another-190000-put-becks-rival-mighty-9/

And here's a link to an article of deets on not-Black GetterBassZero. At least they were kind enough to break down the numbers.

Jesus... This is if not THE then one of the most successful Kickstarters ever and they still want money when the game isn't even out or complete?  Yikes.  Inafune has more Capcom in him than maybe we gave him credit for. :P

Granted this does seem to be more than just a small "basement project", so I wish them the best... But still, maybe release a demo then talk more numhers.

Agreed. I'd like the game to just get released. If it's going to be DLC then why not get the game itself finished and then Kickstart more money for the DLC?

From what I've been hearing, it seems more like a case of part of the dev process got done early and somebody on that part of the dev team had an idea for something, and now the team is basically asking if the backers and other people looking for a way to contribute if they should add this while the iron's hot or should they not bother. The reason for asking for money is most likely due to the fact that it takes time and money to add, implement or alter stuff in a game. Kinda like how localizations are done by professional teams (most of the time), this is not something they do for free but have to pay their employees for the manhours to go back into the code and alter it to switch out the text of one language for another and to make sure that it doesn't break the game in the process, in addition to the tools and other overhead costs to do this in and in general respectfully.

The reason why they're doing this as a first-day DLC is because they're dealing with a property that hasn't hit the shelves, may or may not get a sequel and is being made in conjunction with another team that'll have bigger and better things to work on as soon as this thing gets done (like a sequel to Azure Striker Gunvolt, Gungal or something).

The key thing here is the question "Has the release date for this game been altered since the news of this new request dropped?". And besides, they're only asking for money for this particular thing. They're not saying "Give us the money or you're not getting the game at all!".

The tl;dr is that if you don't like this proposition (and how can anyone not like the idea of a character so blatantly copied from the preceding series' that he's even roughly named the same (Rei = 0 in Japan; guess what Ray sounds like)), then don't back it. Simple as that.
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Jimmy

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #97 on: November 04, 2014, 02:12:29 PM »
http://youtu.be/2uYSlhC9zVI
Might No. Bass  ....Um Zero.  No, not that "Zero", but 0?  Arghghgh, they knew what they were doing.

http://www.siliconera.com/2014/10/31/comcept-need-another-190000-put-becks-rival-mighty-9/

And here's a link to an article of deets on not-Black GetterBassZero. At least they were kind enough to break down the numbers.

Jesus... This is if not THE then one of the most successful Kickstarters ever and they still want money when the game isn't even out or complete?  Yikes.  Inafune has more Capcom in him than maybe we gave him credit for. :P

Granted this does seem to be more than just a small "basement project", so I wish them the best... But still, maybe release a demo then talk more numhers.

Agreed. I'd like the game to just get released. If it's going to be DLC then why not get the game itself finished and then Kickstart more money for the DLC?

From what I've been hearing, it seems more like a case of part of the dev process got done early and somebody on that part of the dev team had an idea for something, and now the team is basically asking if the backers and other people looking for a way to contribute if they should add this while the iron's hot or should they not bother. The reason for asking for money is most likely due to the fact that it takes time and money to add, implement or alter stuff in a game. Kinda like how localizations are done by professional teams (most of the time), this is not something they do for free but have to pay their employees for the manhours to go back into the code and alter it to switch out the text of one language for another and to make sure that it doesn't break the game in the process, in addition to the tools and other overhead costs to do this in and in general respectfully.

The reason why they're doing this as a first-day DLC is because they're dealing with a property that hasn't hit the shelves, may or may not get a sequel and is being made in conjunction with another team that'll have bigger and better things to work on as soon as this thing gets done (like a sequel to Azure Striker Gunvolt, Gungal or something).

The key thing here is the question "Has the release date for this game been altered since the news of this new request dropped?". And besides, they're only asking for money for this particular thing. They're not saying "Give us the money or you're not getting the game at all!".

The tl;dr is that if you don't like this proposition (and how can anyone not like the idea of a character so blatantly copied from the preceding series' that he's even roughly named the same (Rei = 0 in Japan; guess what Ray sounds like)), then don't back it. Simple as that.

I like the proposition, I would just like the game to be released in lieu of waiting for DLC. I understand that they may want to hold off the release so that they can allocate the work hours to make the DLC a reality, but they could also likely fund the development of the DLC through sales revenue if they were to release the game as well as possibly recuperate a good portion of that money (if not all) back through DLC sales. And since the Kickstarter should have covered all of the upfront overhead costs of development, the game should be profitable right from the get-go (assuming they don't have to use profits from the game's sales to pay for the Kickstarter rewards, which I would assume they shouldn't).

I work in production. I essentially live and breathe P&Ls for 40 hours a week and I decided to crunch some numbers. If they were to sell the game for $14.99 (This is just a guess though the Kickstarter seems to imply the game could retail for as much as $20.), they would only need to sell 12,675 "units" in order to have enough money to fund the DLC. Now recovering the development cost of the DLC is questionable, since we don't know how many units will sell, much less how many people who buy the game will also purchase DLC. Hypothetically, if the game sold 100,000 units, and the DLC is $5, then only 38,000 of those who purchased the game would need to purchase the DLC in order to recuperate the development cost of the DLC.

Obviously, I don't work for Comcept, but on a basic level, it would seem that this could work. My guess is that Comcept is hoping to be able to generate as much profit as they can from this game in order to become self sufficient in their future projects, which makes sense.

Aeolus

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #98 on: April 28, 2015, 01:50:51 PM »
http://gematsu.com/2015/04/mighty-no-9-release-date-set-physical-version-announced

Necroing this thread like Inafune is necroing Megaman to post a link to a set release date of Sept 15 (though in all honesty, even if its not Megaman, I still expecting the release date to Jump Jump, Slide Slide).
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Jimmy

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #99 on: April 28, 2015, 04:42:46 PM »
http://gematsu.com/2015/04/mighty-no-9-release-date-set-physical-version-announced

Necroing this thread like Inafune is necroing Megaman to post a link to a set release date of Sept 15 (though in all honesty, even if its not Megaman, I still expecting the release date to Jump Jump, Slide Slide).

No! Not the stupid Jump Jump, Slide Slide reference! Anything but that level!

Well at least we have a firm date now. I'll be getting it on Wii U (most likely digitally) unless there is a compelling reason to buy a physical copy like extra content.

Hathen

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #100 on: April 29, 2015, 12:47:41 AM »
I was really excited to play this month, but I knew it was going to get delayed as it got later and later into April and we heard nothing. September is a pretty big delay though. Ah well, if they'll be polishing it I'm all for it, because honestly the beta footage I had seen a while ago was really not impressing me. The dash-to-kill mechanic and the bad level design/enemy placement I was seeing was lowering my expectations.

Aeolus

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #101 on: April 29, 2015, 12:59:20 AM »
I was really excited to play this month, but I knew it was going to get delayed as it got later and later into April and we heard nothing. September is a pretty big delay though. Ah well, if they'll be polishing it I'm all for it, because honestly the beta footage I had seen a while ago was really not impressing me. The dash-to-kill mechanic and the bad level design/enemy placement I was seeing was lowering my expectations.

I'm just sore because its yet another game I could be playing before XBCX comes out and devours my free time like an army of ravenous Nopon children.

Instead I may just find myself spending the summer replaying XBC in preparation for XBCX which will then probably take me till this time next year to play through. And then it's probably going to be Zelda U after that (unless they push that off till November 2016).
In my vision, I see that one of us is going to KO the other.

Hathen

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #102 on: April 29, 2015, 01:01:25 PM »
I always have a massive backlog of games to finish so I don't mind games getting delayed, but this one I was really excited for so I was disappointed it got delayed. Still, hearing that they're planning on polishing it more is good news to me.

So I'll go ahead and post the two big gameplay videos from Comcept (there's some other full-stage videos from the beta version floating around):

https://www.youtube.com/watch?v=oBGNzaCu9LE
https://www.youtube.com/watch?v=f1nBRyLVeXI

Like I said above, not really feeling it as far as the graphics go. Inti Creates is pretty bad at making 3D graphics (they've made a couple 3D games in the past and they've all looked pretty derp). As far as the Megaman series is concerned, I honestly prefer MMPU's look. Technically speaking, MN9 has that game beat in every way, but MMPU represented the drawn art incredibly well, whereas Beck just doesn't look at good in MN9. The environments look alright, though.

Ultimately that's a minor gripe since lolgraphics, but my biggest problem is what I mentioned above- the dash-to-kill mechanic. I'm really not understanding why they went with this mechanic at all. It seems to be very similar to Gunvolt's lightning in that if you want to, you can kill things with just the gun, but dashing is way better, it kills things faster and racks more points. Not really a fan of the game becoming more like Gunvolt- the problem with Gunvolt was that the game itself was actually pretty easy, and the challenge was in getting big scores. But this is supposed to be an original series Megaman spiritual successor, and those games were about having the stages be hard by default. The score popping up every time you kill something is really annoying, too.

Second is that a lot of the enemies and the stage design doesn't seem challenging on its own. There seems to be a lot of enemies that just stand there or move really slowly, and a lot of them get stunned after a few shots from Beck's pea shooter. A lot of stages seem to have very few pitfalls and challenging spike-navigating sections to create challenging platforming sections. It's shocking this was made by the same guys who made Megaman 9/10 because those games were brutal as far as that goes.

The few weapons they've shown seem to be pretty cool though. Deflecting shots with the sword and going all Tazmanian devil is a highlight.

It's pretty hard to grade this based on just watching gameplay videos and not playing the game myself though.

Annubis

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #103 on: April 29, 2015, 04:38:17 PM »
Yeah, I saw some screenshots yesterday and the game looks really bad.
You'd think this was a straight PSP port or something.

ZeronHitaro

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Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man.
« Reply #104 on: April 29, 2015, 05:34:01 PM »
*sees people complain about bad 3D Models in a 'Megaman' game*



Yeah...what's the problem again?