I always have a massive backlog of games to finish so I don't mind games getting delayed, but this one I was really excited for so I was disappointed it got delayed. Still, hearing that they're planning on polishing it more is good news to me.
So I'll go ahead and post the two big gameplay videos from Comcept (there's some other full-stage videos from the beta version floating around):
https://www.youtube.com/watch?v=oBGNzaCu9LEhttps://www.youtube.com/watch?v=f1nBRyLVeXILike I said above, not really feeling it as far as the graphics go. Inti Creates is pretty bad at making 3D graphics (they've made a couple 3D games in the past and they've all looked pretty derp). As far as the Megaman series is concerned, I honestly prefer MMPU's look. Technically speaking, MN9 has that game beat in every way, but MMPU represented the drawn art incredibly well, whereas Beck just doesn't look at good in MN9. The environments look alright, though.
Ultimately that's a minor gripe since lolgraphics, but my biggest problem is what I mentioned above- the dash-to-kill mechanic. I'm really not understanding why they went with this mechanic at all. It seems to be very similar to Gunvolt's lightning in that if you want to, you can kill things with just the gun, but dashing is way better, it kills things faster and racks more points. Not really a fan of the game becoming more like Gunvolt- the problem with Gunvolt was that the game itself was actually pretty easy, and the challenge was in getting big scores. But this is supposed to be an original series Megaman spiritual successor, and those games were about having the stages be hard by default. The score popping up every time you kill something is really annoying, too.
Second is that a lot of the enemies and the stage design doesn't seem challenging on its own. There seems to be a lot of enemies that just stand there or move really slowly, and a lot of them get stunned after a few shots from Beck's pea shooter. A lot of stages seem to have very few pitfalls and challenging spike-navigating sections to create challenging platforming sections. It's shocking this was made by the same guys who made Megaman 9/10 because those games were brutal as far as that goes.
The few weapons they've shown seem to be pretty cool though. Deflecting shots with the sword and going all Tazmanian devil is a highlight.
It's pretty hard to grade this based on just watching gameplay videos and not playing the game myself though.