I think the combat works, but it isn't quite as accurate or precise as advertised. Lots of times I knew exactly what I wanted to do and planned it out, only to have something weird happen where the enemy bounced around completely differently from what was described.
Glad people are enjoying the game, though. Wasn't my cup of tea, but I would never begrudge someone's enjoyment.
I think that level of unpredicability was intended with the enemies having slight amount of movement during the execute phase.
My personal complaint with the combat was how it didn't really pan out in the long term. Late game gets pretty repetitive with enemy types. Had the game been an hour longer it would have really dragged.
Also the menu juggling becomes a bit much.
Huh, a reviewer on nother site I go to said the plot was hard to comprehend, too, but most of the people I know who played it didn't seem to have a problem understanding it, though the ending caused some discussion. I'm personally looking forward to it more than any retail game on the PS4.
Without giving anything away, I think most people won't quite understand the openness of interpretation behind the ending. The game's setting and place is rooted in posthumanism/simulation genre sci-fi, which is very rarely touched upon within films, comics, and games. I think going into Transistor with that this is a society in a pseudo-digital world makes everything easier to swallow. Rather, the fictional world should be accepted for it's strictly fictional, ambiguously digital state, to best be enjoyed.