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Author Topic: Mugen Souls Z coming stateside 2014.  (Read 462 times)
ZeronHitaro
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« on: October 23, 2013, 02:20:17 AM »

http://nisamerica.com/pressreleases/MugenSoulsZ_announce_20131022pb.pdf

Not a whole lotta info aside from that really. Not even a specific month yet. Personally the news is met with a resounding 'meh'. Unless they screw it up Qoga-style and throw in a ton of pointless can't-avoid fanservice crap probably will pick it up. MS was a decent enough time burner which got a good laugh or two. Looks like they're keeping the same systems from MS so if they've refined it any then it'll be solid enough.
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Ranadiel
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« Reply #1 on: October 23, 2013, 06:11:56 AM »

Ugh, can't say I was a fan of the original at all. Honestly might be time for me to reconsider my unwavering support of everything NISA does since their last few titles have not been very meh to me.
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Klyde Chroma
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« Reply #2 on: October 23, 2013, 08:16:08 AM »

I thought I was a NIS die hard until Mugen Souls... That game was the epitome of disappointment for me, as I did have very high hopes for it initially.

Personal opinion aside, I am astonished they are localizing this for a number of obvious reasons.

Heres hoping there is some sort of Neptunia-quality of improvement. I'll be a sucker and give it one more shot...
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this signature is Blace's fault...
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Annubis
Image is from Magical Diary. It's the Deus Ex of VN/Dating sim
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« Reply #3 on: October 23, 2013, 09:31:49 AM »

Quote
Notice:
Due to the sensitive nature of some content, NIS America has decided to edit certain aspects of this title for its North American and European releases.



truth -> lolies
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Dincrest
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« Reply #4 on: October 23, 2013, 06:25:02 PM »

Remove 50-60% of the needless gimmicks and pointless stats from the battle system to make it more streamlined, and allow a menu option to view previously seen tutorials at any point, and Mugen Souls could have been a relatively good RPG.  I loved the music.

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ZeronHitaro
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« Reply #5 on: October 23, 2013, 07:03:12 PM »

Honestly I'd rather the number of tutorials were cut (running into them even into mid-Chapter 2 was annoying) and Moe Kill made more intuitive. I pretty much had to play the game with a spreadsheet open on the computer. Crystal Breaking always felt broken to me. Could never break the crystals outside of 'Transformation'; which turned that one near-end-game boss fight where you had to into a small patch of hell.
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