@yoda: Strange Journey kind of sucks, and it's only long because of various bullshit reasons (hidden doors, being exceedingly luck based in some of the side quests, nonsense difficulty progression).
Although as much as I used to be an Atlus fanboy I think there's maybe like five or six total SMT-related games I like. And even then only Nocturne and Raidou 2 I don't have reservations about.
It wanted to be a CT clone so badly but wound up stupidly long-winded, wasn't really balanced at all, and even felt like it was only play tested enough to determine that it was possible to beat it without the game crashing or turning into an unwinnable mess.
It's a CT clone. Of course it's unbalanced and not really tested.
If I had to come up with a favorite DS RPG list, it'd be something like DQV, TWEWY, Front Mission, Contact, Radiant Historia, Bowser, Pokemon Conquest, and Rocket Slime?
I didn't care for Etrian Odyssey, partially because it did a lot of the same bullshit Dark Souls does, partially because it felt reductionist and grindy. Haven't cared for any of the RPG Castevanias because the RPG mechanics just end up breaking everything. Devil Survivor was too crashy for me to want to ever play it again. I don't consider visual novels to be games. I really don't get what's so special about CT outside of the music and graphics.