The thing that bothers me about NieR is that the story is amazing, but I got upset with how much plot was sort of lost and not elaborated on in the game (but in the Grimoire NieR book....Japan only, or on a Google Doc).
Supplemental material is nothing new for Japanese titles. It sucks that most of the time this sort of stuff has to be fan-translated to be enjoyed in the West.
I would stay away from a list of "best stories in an RPG" because that is SO subjective. Nobody could agree on anything. It would only invite controversy. The thread for that article would break 100 pages in 90 days.
...You should start on the article tomorrow.
That, and most RPG storylines are pretty shitty.
I mean, from an overall media standpoint. Within video game context they're okay.
Nah. The whole deal is really more about how narrative is there mainly (but not strictly) to create context, you can't please everybody in the process and that's always gonna be a thing.
...though, sometimes it gets really bad with how shitty people reacts when their expectations are not meet and take the position that they were "betrayed".
Nope, he's right. Video game story lines are fairly low end on the narrative medium scale.
Hell, just as a case and point, take a look at how magic is treated within RPGs. Most of the time, magic becomes a simple matter of hitting enemies with a bigger stick or the correct one if elements are involved, and the rest is pretty much Healing. Rarely is magic ever treated like anything other than an ever improving collection of Nukes or a more renewable source of Healing, and in those rare cases its usually for fast or other forms of travel or gimmicky purposes. But even rarer is when the matter of having such a mass distribution of destruction or healing is ever reproached. Then there's the matter of the long term effects of being affected by magic, the effects of bungling spells, the use of magic in occupations and how magic affects the need or structure of occupations, the Geo-political effect of a remote village possessing a powerful magical relic, and so on.
And that's just one narrative element. I could write an entire dissertation on the awful and/or lazy writing included in not just RPGs but all video games. Even the best examples currently available aren't really that good when you think about it.