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Author Topic: A Game Journal Reborn  (Read 514920 times)
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« Reply #5955 on: October 22, 2016, 09:41:54 AM »

Ni No Kuni: Wrath of the White Witch: I love the aesthetics, the battle system, the world that's been built and almost everything studio Ghilbli has even done.  But during a game, there has to be some sort of hook that ultimately makes me care about the characters or the story in order that I can ultimately bothered to finish.  Right now I'm 9 hours in (entering the Temple of Trials) and I haven't, outside of one very important bit, cared about what;s going on.  I get what they're trying to do, and in many ways the story is an incredibly heartfelt survey on how people deal with grief, but I've seen enough of Ghibli's work to know exactly what's going to happen and nothing that's shown up so far seems compelling enough to keep me interested for what's probably going to be a 50+ hour journey down a road I've been down before.

Will probably sell the game to be completely honest.

The joke was on you, Ni No Kuni is strictly a Level 5 affair with only the aesthetics provided by Ghilbi. And if you've ever played a Level 5 game, you should've known what to expect (grinding, grinding and even more tedious grinding with writing, characters and a setting aimed squarely at Japanese Boys Ages 6 through 10).

The problem is that I liked Rogue Galaxy so much that I keep thinking that maybe I'll like more of their games
« Last Edit: October 22, 2016, 10:40:41 AM by glassjawsh » Logged

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« Reply #5956 on: October 22, 2016, 10:39:16 AM »

Grow Up is cute and fun to explore
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« Reply #5957 on: October 22, 2016, 01:34:49 PM »

I never tried Jade Cocoon. And how does the sequel fair in comparison? I wouldn't mind trying out some more obscure PS2 RPGs.

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« Reply #5958 on: October 22, 2016, 01:46:06 PM »

I never tried Jade Cocoon. And how does the sequel fair in comparison? I wouldn't mind trying out some more obscure PS2 RPGs.

I love Jade Cocoon 2! It's one of my favourite monster raising games!

It's not a good plot, but it's really not a bad one - it has interesting characters going for it! Battle System is fun as heck too.

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« Reply #5959 on: October 22, 2016, 05:05:27 PM »

a 50+ hour journey down a road I've been down before.

There was an editorial on RPGfan awhile back making this point almost exactly.

Anyway, actual game haps:

Fly'n - Steam game I got a million years ago and forgot about cause it didn't work quite right on my laptop. Did the first three levels. Lovely art and music! Sort of reminds me of Gumboy: Crazy Adventures.

Intelligent Qube - Haven't played this in like forever. Did a round, got up to level 5 before losing. Had totally forgotten how advantage cubes worked. Good lord that music <3

One Piece Mansion - Another PSX puzzler I completely forgot about! Did like three levels in the campaign.

Also okay I have no idea what's going on but as I'm writing this the Steam notification popup thing just like decoupled itself from my taskbar and ascended to heaven. Anyway.

Er right. This is tense and adorable and I love it. I do wish it was more playable in zoomed in mode because the sprite work is really detailed and well animated and the tenants have multiple actions.

Also played around with Lunatic Dawn 2 and 3 briefly.

Lunatic Dawn 3 is... awkward. You move really slowly and you like... point and click where you want to move to (this was fixed in the PSX version afaik)? Otherwise it feels KIND OF like Ultima Online or Diablo, though visually it REALLY resembles Faldon (for whoever's versed in early aughts freeware MMOs). No idea if it has the like... dynamic world alignment/NPC-as-automata thing that Passage of the Book does.

Lunatic Dawn 2 on the other hand seems pretty cool. I only did a single delivery mission to get the feel for it (and will probably start over because I ran out of food money) but my observations are:

- The towns are nicer in Passage of the Book. They're actual... layouts with people walking about and you can click on any building to get some random NPC chatter. No clue if they change over time, but they are neat to look at.
- All shop owners are named, which afaik never showed up in the Books spinoffs, and you also have named kings and local mayors, which WERE brought back in The Third Book but not in Passage of the Book. I think this is more flavor text than anything, but again, nice detail.
- You have good and evil churches (not totally sure what the difference is) and you can rent carriages to move faster, although those are expensive.
- Combat is... sort of pausible real time with your guys walking around a grid. I think I prefer the more Suikodenish battle system the Book spinoffs use. It's faster and ultimately more manageable.
- Map movement is interesting. You have an actual world map with everything visible on it, and you have to manually chart a path between towns and then have your guys follow it. You don't control them directly with like the keyboard or anything. It basically works like, uh, sending ships out on expeditions in Neo Atlas 2 (to use a meaningless comparison!)

Beyond that I'm not really sure if it does the NPC autonomy stuff thing that the Book games do, either. I do kinda wanna see how this works under the hood, though. I think it's a native windows game and not like, emulated PC-88 stuff, so that should be possible.

... Why is the Steam notification thing still ascending what is this what
« Last Edit: October 22, 2016, 09:26:55 PM by MeshGearFox » Logged

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« Reply #5960 on: October 22, 2016, 10:37:13 PM »


Dropped. Laggy menus, no cursor memory, quasi-random battles (why do monsters spawn right in front of the party?), animations tale too long to play out and the constant backtracking were are annoying me too much -- it wastes your time for no reason. The DS remakes were almost perfect.

- Monster Hunter Generations (aka MH Gathering)

Hunter Arts are meh and the series seems to be drifting away from its core aspects (what with all these flashy effects and easy evasion maneuvers?). Nonetheless, it's much better than MH4U because there's no forced storyline and older maps are back, so there's little camera wonkyness involved; Jurassic Frontier is rather decent after those clusterfucks in 4U. However, I still think climbing and mounting were unnecessary additions, both did more harm than good. A revamped underwater mechanic would still be better.

Monster rooster is alright, might be the second best after 3U. Diablos is finally put to rest and Narga returned, rejoice! Heard there's a new mode in which monsters do not get tired so it'll be just like in Freedom Unite, cannot wait to fight them... after I'm done with all these gathering quests. At least playing as a felyne comrade (lol palico) gives you infinite pickaxes and bugnets, might be the first time I actually like the little guys.

Localization is horrid, though. Overdone with retarded memes, Khezu jokes and other horrors I have yet to experience. Fuck you whoever butchered the original script in a game which was supposed to be a celebration of the past entries with many returning NPCs (and a quick cash in for Capcom). Also, why not keep the official names for places like Snowy Mountains and Forest and Hills? Arctic Edge my ass. RIP Pokke Village Chief, I'll just headcannon she has an idiot twin sister in MHG.
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