I absolutely agree. It's the same reason I don't play a chunk of the of the turn-based RPGs released these days. If it's average turn-based combat, it's something IV"e seen a million times. The game excels in other areas, so I wish I didn't have to slog through the fights to get to the part I'm really interested in.
I remember at least 'liking' the TitS battle system (so like that 6/10 range where it passes but just) for at least having that small SRPG like component and effective differentiation between the Arts and Crafts. For the most part though, and in large part of why I tend to avoid/dislike the DQ series, is because of that hardcore traditional turn-based being much to slow and generally unoriginal. The only 'traditional' gameplay I've liked is the SMT series and FFX (for its speed, even drawing up the command menu during the previous character's attack)... then there's also the 'less traditional turn-based' like Radiant Historia which completely flipped turn-based on its head (and for the better) or Earthbound 3 for its rolling meter HP and rhythmic battle mechanics
The amount of nitpicking in the Podcast can be somewhat irritating or sometimes goes on a little long (but I think this is an ethos of most criticism, or one especially found in gaming commentary), but I can understand if the game isn't everyone's speed (literally?
); but it is interesting to see how some opinions have definitely changed after the prologue and first chapter (I think even hardcore fans would agree on that count though).
Great to hear reactions, laughs, insights, Oliver being awesome, the pronunciation of "Nial", and so on. And yeah, the music. :D