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Author Topic: Metal Gear Solid V: The Phantom Pain  (Read 15471 times)
Dice
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Tawdry Hepburn

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« Reply #120 on: September 27, 2014, 12:28:17 AM »

I get a kick out of how awkward Quiet seems to look in almost every screenshot of her.

That Fox Engine Demo was really something; i love those gaming "behind the scenes" and I love how quickly things were done.  Click, click, click.  IIRC their was one for Agni's Philosophy like that.  But hot damn the attention to detail is always amazing to see.
« Last Edit: September 27, 2014, 12:36:19 AM by Dice » Logged

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Yggdrasil
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« Reply #121 on: September 27, 2014, 02:48:08 AM »



Summary of the Info from TGS -- NeoGAF

Kojima will not appear as a buddy in Metal Gear Solid V: The Phantom Pain -- Metal Gear Informer

---

I get a kick out of how awkward Quiet seems to look in almost every screenshot of her.

Uh, sure.
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Dice
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« Reply #122 on: September 27, 2014, 02:57:06 AM »

I get a kick out of how awkward Quiet seems to look in almost every screenshot of her.

Uh, sure.

It's kinda like how I imagine you look reading my posts...just sorta tired, sad, and squinty...and disapprovingly
« Last Edit: September 27, 2014, 03:02:10 AM by Dice » Logged

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« Reply #123 on: September 27, 2014, 02:59:56 AM »

Is hard not to sound like an asshole when I read your stuff where I barely agree or see half of the stuff you do.
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Dice
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« Reply #124 on: September 27, 2014, 03:13:15 AM »

Is hard not to sound like an asshole when I read your stuff where I barely agree or see half of the stuff you do.

Well, y'know, we *could* converse about it rather than the one-two words you *had* to just sneak in: "Uh sure" doesn't particularly come off as neither friendly or sociable.

Worse yet is that I think Stefanie Joosten is really pretty IRL; the mo-cap....lost something in her along the way.
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« Reply #125 on: September 27, 2014, 03:59:44 AM »

It didn't lose anything significant going by the designs of Shinkawa. The likeness to the actor or actress of almost any major character in MGSV goes to be at best is an approximation, the character itself has to be his own.
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« Reply #126 on: October 01, 2014, 02:20:25 AM »

MGSV: The Phantom Pain TGS gameplay presentation now available in 1080p, 60fps -- Metal Gear Informer
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« Reply #127 on: November 22, 2014, 06:35:41 PM »

from JunkerHQ.net, Twitter:

"Not only will you not understand soldiers speaking a foreign language if you don't have an interpreter at Mother Base who speaks their language, you won't be able to interrogate them either."

---

@DarkSherlock_: "So getting a translator is the only option?"

@JunkerHQNet: "Yeah, you need to find one and recruit them."

(*)

@Pacifist_Elk: "Hopefully you do not need an interpreter to speak Russian, because Big Boss is supposed to speak excellent Russian in MGS3."

@JunkerHQNet: "You do. Kojima also said that while Snake used to be multilingual, the accident has affected that part of his brain."

(*)

---

People who own Ground Zeroes will be able to revisit Camp Omega in The Phantom Pain (retranslated) -- Metal Gear Informer

Earlier this year Hideo Kojima was interviewed by Geoff Keighley, live on Twitch. One of the questions was whether or not we will be able to revisit Camp Omega, the enemy base in Ground Zeroes, in MGSV: The Phantom Pain. The translation by Kojima Productions' Ken Mendoza was a bit unclear at the time, and the information was somewhat lost in translation. Kojima's answer has recently been retranslated by JunkerHQ, and it appears Kojima was actually a bit more specific in his own words.

His actual response to the question was:

"People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That's the current plan. There's something of a big feature involved. It's never been done in the games industry before. So I can't go into detail about it, but I think when you experience it for yourselves you'll be surprised. It's something that's only possible through video games."

So it seems that if you own Ground Zeroes, you will in fact be able to revisit the camp, and there will be some kind of surprise involved. Keep in mind though that this interview is from March of this year, so things may have changed since then.
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