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Author Topic: Unsung Story: A Kickstarter by Yasumi Matsuno.  (Read 6758 times)
Cyril
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« Reply #135 on: February 23, 2014, 11:56:21 PM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.
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Dice
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« Reply #136 on: February 24, 2014, 12:00:31 AM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

It matters not!

Great job Cyril!  Thanks for the info!
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Ikusagami
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« Reply #137 on: February 24, 2014, 01:20:41 AM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

That is fantastic news. I was hoping they'd still get some of those extras even without the preliminary funding, and the music is much more important than the "flavor text." 
Hopefully they can still get a decent localization, but if it turns out as yet another Babelfish job, I'll just play the Japanese version.   
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Ranadiel
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« Reply #138 on: February 24, 2014, 06:56:38 AM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

That is fantastic news. I was hoping they'd still get some of those extras even without the preliminary funding, and the music is much more important than the "flavor text." 
Hopefully they can still get a decent localization, but if it turns out as yet another Babelfish job, I'll just play the Japanese version.   
It is being developed by an American studio, so I assume that the "original" language will be English as I don't believe that Matsuno is writing the script.
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« Reply #139 on: February 24, 2014, 12:15:07 PM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

That is fantastic news. I was hoping they'd still get some of those extras even without the preliminary funding, and the music is much more important than the "flavor text." 
Hopefully they can still get a decent localization, but if it turns out as yet another Babelfish job, I'll just play the Japanese version.   
It is being developed by an American studio, so I assume that the "original" language will be English as I don't believe that Matsuno is writing the script.

On the other hand there was talk of localization and two Japanese to English translators Alex Smith and Joseph Reeder are their first stretch goal.  I'd think if all dialogue and story was going to written by Playdek there'd be no need for them... Unless they're actually helping with the localization of the Japanese version, but then that wouldn't make much sense as a stretch goal :)
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Aeolus
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« Reply #140 on: February 24, 2014, 12:44:54 PM »

Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

That is fantastic news. I was hoping they'd still get some of those extras even without the preliminary funding, and the music is much more important than the "flavor text." 
Hopefully they can still get a decent localization, but if it turns out as yet another Babelfish job, I'll just play the Japanese version.   
It is being developed by an American studio, so I assume that the "original" language will be English as I don't believe that Matsuno is writing the script.

On the other hand there was talk of localization and two Japanese to English translators Alex Smith and Joseph Reeder are their first stretch goal.  I'd think if all dialogue and story was going to written by Playdek there'd be no need for them... Unless they're actually helping with the localization of the Japanese version, but then that wouldn't make much sense as a stretch goal :)

I think in this case, its just a matter of wanting them for their ye olde faux Shakespearian dialog rather than any actual localization work. Especially since they're regulars on Matsuno directed games and having them would help to 'complete the package' so to speak.
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Aeolus
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« Reply #141 on: March 05, 2014, 12:45:40 AM »

And speaking of which....

http://www.siliconera.com/2014/03/04/translator-alexander-o-smith-joins-unsung-story-development-team/

Makes me wonder what they were really going for with those stretch goals.
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Dice
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« Reply #142 on: March 05, 2014, 01:54:03 AM »

And speaking of which....

http://www.siliconera.com/2014/03/04/translator-alexander-o-smith-joins-unsung-story-development-team/

Makes me wonder what they were really going for with those stretch goals.

If people would pay up then win-win. :P
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Ranadiel
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« Reply #143 on: March 05, 2014, 06:42:46 AM »

And speaking of which....

http://www.siliconera.com/2014/03/04/translator-alexander-o-smith-joins-unsung-story-development-team/

Makes me wonder what they were really going for with those stretch goals.
Because they thought they would millions of dollars because their idea was so awesome and therefore the early stretch goals didn't really matter?
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