Star Ocean 4 is the best example of 'you can hate a character for many reasons'.
It's quite a feat to make a game where I hate every single character.
EDIT: since Darilon mentions a well discussed opinion, I'm gonna do that exactly:
Edge - His emo/angsty phase after the time travel is unbearable
Reimi - Her lack of self-love (or is it confidence?) and the fact that she is fine with terrible things being done to her is purely disgusting. I get that they were aiming at her feeling saintly, but it just comes out as her being some broken doll.
Faize - Nothing too deep here. I just don't like him. If I had to say why... I'd have to be non-politically correct and say 'he his so gay'. (no offense intended to real homosexuals; you guys are way better than Faize. Also this)
Lymle - Do I really need to say? I have trouble finding a single good thing about her.
Bacchus - They played the unemotional robot way too much and you end up with a doorknob as a character.
Meracle - Pretty much a comic relief character that wasn't funny at all.
Myuria - Tacked on sexy with a pure obsession with Crowe. She's pretty bitchy overall. Still, I like her the best out of the bunch.
Arumat - If there was a discussion about sexism relating to men, Arumat would be amongst the worst offenders.
Sarah - Terribad voice acting coupled with sheer retardedness.
Worth noting I think even the VA who did his English work thought Edge was a big ham (I actually fault the writing in SO4 more than the characters since they're pretty typical band of JRPG tropes).
I liked Reimi enough for being a killer in battle and "generally" safe from large sums of stupid. But I do like your point.
Faize sucks. I *loved* meeting him at first. but then:
What the fuck? He wants to destroy the galaxy because some darkness attacked him...so what sets it off? A chick he met and chatted up for FIVE MINUTES gets killed and HE STARTS GETTING EVIL EYES? MAAAAAAAAAAAAAAAAAAAAAAAAAAAN... Lymle get psychologically fucked up by demons from the pits of hell, Edge destroys Other-Earth (stupid sequence; but I'd be lying if visiting mid 20th c. America wasn't KINDA cool for a JRPG), Myuria loses her husband, Bacchus can't have sex with his wife (...or can he?), Amurant lost his whole squad, and Faize is crying and cursing the universe over some nomad woman he just met when just about the rest of the cast had better reasons to really lose their shit. His planet being destroyed? Yes. His not-even-girlfriend? NO.
*breath* I'm done.
I liked Lymle for her effect on Faize...even if it was weird on a physical level. Her story is pretty heart breaking too and all that... Unfortunately SO mages suck and I hate
loli characters a lot.
Bacchus I liked simply for being an adult amongst the rest of the hormone-crazy cast. I thought he looked kinda goofy though.
Meracle wasn't funny, you're right. She's another one in on virtue of being awesome in battle though. I don't get how she fits in the plot, but hey SO got its cat girl.
Myuria was sympathetic, but her amount of suck in battle barely made her enter. I might get in trouble for this: But I *loved* her CG portrait waaay more than her anime one (I think it's also because of the disconnect that anime versus CG create too, on a visual level, that simply matched better in-game)
Your description of Amurant made me confused, then really happy. x)
I liked him enough, but he's definitely walking testosterone and not a good version of it...just....trope-y.
I also think it's a sin we never got to play as Crowe.
Sarah. Yeah, she's the worst and why they thought this character-type was a good idea is beyond me. Still, her help in battle can't be denied. I hate that her being a retard was basically a plot point. Why not a "broken wing" scenario to make her sympathetic?
Still, I loved playing the hell out of this game. A great amount of references to the first title, and the battle system was everything I wanted. It played well, and I was happy with that. :)
Now, while we're speaking of Star Ocean...
The problem is how those are brought out. The Mass Effect 3 ending was an important message from the fan that they were sad to see their choices be reduced to nothing in the ending. The outcry by some was way too strong and the negativity campaign was excessive, but the message was important.
Had that message not been spoken, there probably would not have been what is considered the best ME3 DLC.
I don't get this argument.
For ALLLL the Mass Effect decisions, would it be feasible for them to create THAT many endings to compensate for the actions your MC takes across 3 whole titles??
Star Ocean 2 tried... instead you get basically 10 good-decent endings and another 70 that are incredible dry and clearly unmotivated.
A bigger, better, more expansive ending (that wasn't 2 minutes and colour-coded
) definitely. But I can't imagine the dev's compensating for everything a player had done.