Author Topic: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA

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Klutz64

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I'm double posting because my last post was well over a week ago and thus an "edit" seems improper.

I gave some more time to Battle Princess and I feel a bit warmer toward the title. In a mindless "90's fantasy anime" sort of way, the tone is very satisfying if your in the mood for that.

As for the mechanics, they are growing on me too. You really can't approach this game like you would a typical side-scrolling rpg-lite hack and slash. Once I figured that out, things began to feel MUCH better.

Is anyone else playing/enjoying (or even hating) this by chance or am I the lone princess here?

I bought it, but I haven't played too much of it because I find it incredibly difficult.

Klyde Chroma

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I have a review of Battle Princess of Arcadias forthcoming. 

That is awesome! I actually thought of you when I started playing it because it reminded me of my time with Sorcerer Hunters last summer (which you you turned my attention to).... Don't ask why it reminds me of SH. There is really no resemblance barring the anime aesthetic.



I bought it, but I haven't played too much of it because I find it incredibly difficult.

Defend... Defend a lot. In fact just get used to defending THEN attacking. That approach has changed this from "tear my hair out" to "oh, I get it now!"- LoL

That is what I meant by totally not how I would typically approach gameplay in a title like this. I expected to just mash out flashy sword combos that tore stuff up at warp nine with the fluidity of chinese monk doing water sports. NOT the case here. Defensive methodical play is a must. I actually have to tip my hat to NIS for making a title like this play and feel like this.

Then again, I too am not far. I may change my tune. Time will tell.
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Dincrest

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My review is up, and I thoroughly second Klyde's advice.  Defend.  Defend like your life depends on it.  Defend like Guillermo Ochoa and Tim Howard in the World Cup.  And when leveling up your brigades, power-level Plume's first and do not hedge your bets right away.  My review offers a couple of hints on how to work the system early on so that the game becomes easier and more fun in the long run.

This is one of those games that starts out cheaply difficult, but gets a LOT easier as it progresses.  
« Last Edit: July 10, 2014, 04:55:38 PM by Dincrest »
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Klyde Chroma

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Excellent review Din!

I feel like this game got WAY too much credit in other reviews. While it is super original in terms of the mechanics and how it feels, that doesn't translate to "good". I saw this got 4 out of 5's elsewhere and whatnot... it simply is too flawed to deserve that, but to make matters worse quite a few reviews made NO MENTION of some of the harsh barriers this game presents the player (such as the immediate need to grind your ass off to get anywhere).

That being said, I can't put my finger on quite why it feels enjoyable, refreshing and somewhat addictive to me. I am admittingly enjoying a somewhat frustrating experience with the title if for no other reason than the challenge and soundtrack, odd as that might be.

I think the big key to finding Arcadia pleasurable is acceptance. Acceptance that you don't in fact know what is happening in terms of the narrative. Acceptance that the cast, nor any other aspect, is intended as deep or meaningful. I felt your review prepares people ahead of time to the necessity of that perspective when considering picking this up.
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Dincrest

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Once I got into a rhythm with the game, it became kinda comforting.  It's like the tsundere girl; she puts up fronts and barriers at first, you break them down, then you hang around because you want to reap the rewards of a sweetheart after breaking down the cold-hard-bitch front.  

And eventually my Plume started becoming so powerful that she (and her brigade) could annihilate stages by themselves.  

EDIT: I think a lot of people were taken by the breath of fresh air that an RPG that looks like it should play a certain way makes you think differently.  Like, I remember when Persona 2: Eternal Punishment came out back in late 2000.  Turn-based JRPG, sure, but if you approached it like a Final Fantasy game and went on "turn-based JRPG autopilot" you'd be toast.  A lot of people complained that it was too hard but it really wasn't if you just altered your thinking a little bit. 
« Last Edit: July 10, 2014, 04:54:50 PM by Dincrest »
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Klyde Chroma

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #35 on: September 16, 2014, 05:24:55 PM »
So I'm reading/hearing some "not so terrible" impressions of Fairy Fencer F. Anybody picking this up?? I was highly considering it myself (once I finish Xillia 2) and the positive remarks I've been hearing about the soundtrack and over-all production value are swaying me.

I'm just not sure if I am ready/willing to play through another Hyperdimension title yet. LoL

What concerns me the most is the fact that I hear the game is pretty easy. Easy + turn based combat + lighthearted anime narrative = boredom for me. 
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Zendervai

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #36 on: September 16, 2014, 07:31:54 PM »
I'm interested, but Ar Nosurge is much higher on my interest list than this, so I'll eventually get Fairy Fencer F, but I'm definitely getting Ar Nosurge next week.

Kevadu

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #37 on: September 16, 2014, 07:35:26 PM »
It's still a Compile Heart game...that kind of puts it on my "do not buy" list until somebody can provide some very compelling evidence that "this one is different".

The reviews that are out so far are mostly from smaller unknown websites and the scores are all over the place.  I don't really know what to make of that, other than realize that there are some people out there who actually like Compile Heart games...

Annubis

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #38 on: September 16, 2014, 07:45:54 PM »
Does Ar Nosurge (regular) come with swag?

TiamatNM

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #39 on: September 17, 2014, 12:41:38 PM »
I got Fairy Fencer F.  I probably won't start it till this weekend.  Not a Compile Heart fan but I'm giving them another shot cause this one looks/sounds better than their other stuff to me.

Battle Princess of Arcadias is pretty fun btw but I can understand people not liking it.  It could certainly use some polishing up but I had a good time with it.  It's more of a beat em up than an RPG.  Other than having a fantasy setting it's really not any more an RPG than Senran Kagura is.  Better than Witch and Hundred Knight imo.
« Last Edit: September 17, 2014, 12:49:37 PM by TiamatNM »

Klyde Chroma

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #40 on: September 17, 2014, 06:02:43 PM »
I got Fairy Fencer F.  I probably won't start it till this weekend.  Not a Compile Heart fan but I'm giving them another shot cause this one looks/sounds better than their other stuff to me.

Battle Princess of Arcadias is pretty fun btw but I can understand people not liking it.  It could certainly use some polishing up but I had a good time with it.  It's more of a beat em up than an RPG.  Other than having a fantasy setting it's really not any more an RPG than Senran Kagura is.  Better than Witch and Hundred Knight imo.

While I only essentially sampled Arcadias knowing full well I wasn't going to delve in and finish it (was playing shadow hearts at the time) I loved the first 4-5 hours I played. Minus how brutal the very beginning was (Dincrests review sums up my feelings about it perfectly), I felt like they had a pretty unique gem there with Arcadia. I expected an Odin Sphere clone and what I got felt very fresh to the point of, dare I say, original.

I'm interested, but Ar Nosurge is much higher on my interest list than this, so I'll eventually get Fairy Fencer F, but I'm definitely getting Ar Nosurge next week.

Now that one I'm really torn on. Loved Ar Tonelico 1. Found AT2 to be pretty "meh". Hated 3 so much I couldn't play it (pretty rare for me). So being that I sat out on Quoga and know nothing of Ciel Nosurge I just don't know if I should/can  jump into Ar Nosurge. I'm gonna hold off and see how other people who are pretty in the dark about the series respond to it. I'm hoping the narrative works in a relatively "standalone" type fashion so I can enjoy it though because it sure does look appealing.

NOTE: I have a funny feeling Kevadu could advise as to whether I can jump in and enjoy Ar Nosurge or not *hint hint*
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Kevadu

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #41 on: September 17, 2014, 06:42:19 PM »
Well I don't know what it is you didn't like about AT2 since it was my favorite in the series, but Ar Nosurge is definitely a lot more like AT2 than AT3.  Because it isn't really anything like AT3.  In fact I would say that it has less fan service/sexual innuendo than any of the AT games.

Though one thing that's unique to Ar Nosurge is the whole...meta aspect.  Like it tries to make the player feel like they're interacting with the game universe directly rather than controlling a character in some fictional setting.  That's always kind of tricky to do and I know not everyone is going to go for it.  Personally I felt Ar Nosurge did it...OK.  Could have been worse, could have been better.  It's not really something I want to see a lot of but I guess it's kind of fun once in a while.

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #42 on: September 17, 2014, 11:56:43 PM »
I thought AT2 was brilliant as far as combat was concerned....  Just a shame you had to scroll through chapters-worth of dialogue to get to the next dungeon (worse was the cosmosphere were these cheeseball dreamscapes where you could live your high school days or whatever else)
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Klyde Chroma

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #43 on: September 19, 2014, 12:57:57 AM »
Well I don't know what it is you didn't like about AT2 since it was my favorite in the series, but Ar Nosurge is definitely a lot more like AT2 than AT3.  Because it isn't really anything like AT3.  In fact I would say that it has less fan service/sexual innuendo than any of the AT games.

Though one thing that's unique to Ar Nosurge is the whole...meta aspect.  Like it tries to make the player feel like they're interacting with the game universe directly rather than controlling a character in some fictional setting.  That's always kind of tricky to do and I know not everyone is going to go for it.  Personally I felt Ar Nosurge did it...OK.  Could have been worse, could have been better.  It's not really something I want to see a lot of but I guess it's kind of fun once in a while.

Thanks for the hasty response Kev, sorry it took me a day to return to the thread here. (Lots o' work)

Essentially my problems with AT2 are precisely those that Dice pointed out, however to expand a bit...

The crime within the writing and dialogue for AT2 was that not only is it longwinded in execution but 90% irrelevant to the main plot. This was my problem with Escha and Logy as well. I can happily read for the better part of an hours worth of playtime. However, if that reading is neither pertenant nor entertaining it just doesn't hold my attention.

The awesome battle system became crippled in the wake of an extremely easy difficulty. Once exploited, the gameplay became so broken that I can't say I had trouble with any adversaries up to and including the final boss. In fact, I didn't even know there was a gamebreaking glitch at the end if you didn't polish off the one boss in a few rounds because I just naturally did so.

It is totally worth noting that the soundtrack and art direction I found top notch. Those saving graces kept me happily plugging to the end. The problems I have with AT2 are personal matters based on my play-style and taste in terms of writing. Had I not broke the game and if I had a greater tolerance/appreciation for "slice of life" anime I would deem the title a real winner.

On a very superficial note, I really adored AT1's cast. The main cast of 2 was a let down by comparison for me. Once again, a completely subjective matter.

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Kevadu

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Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA
« Reply #44 on: September 19, 2014, 03:46:46 AM »
Well, the verbosity and easy/repetitive nature of the battle system were my two biggest criticisms of the Ar Nosurge.  Shop conversations in particular I felt were as time consuming as any Atelier game, except in most of the Atelier games I find it more forgivable since there usually isn't much urgent happening.  Here I would literally spend hours in a shop crafting stuff and listening to conversations when there were supposed to be pressing things happening storywise.  Part of me just wanted to get on with it because I was interested in the main story, but the obsessive completionist in me would say not until I've crafted everything I can craft at that point in the game...

For what it's worth while the dive segments still have that other wordly quality to them at the same time they're probably a big more directly relevant to the events that are unfolding than in most AT games.  At least I thought so.

As far as the battle system goes maybe you should just read this.  Lots of neat ideas, but I felt it was poorly implemented.