Eh, Dice, LR was pretty open-ended in its exploration. Easily one of the most non-linear games from Japan I've played in modern years. That's part of the reason why I enjoyed it so much.
Did not play LR, so you gotta excuse me on that part of the comment (I probably won't get around to it or bother till it's really cheap....so Steam sale???).
I'm becoming a much bigger fan of less linear games as I get older though.
Its funny you say that. I've been so opposed to non-linear progression as a gamer and RPGFan, but in recent months I feel a subtle shift in that attitude. It started with borderlands for me a few months ago, but now I'm really beginning to warm up to the idea of trying my hand at some more open world titles. The price point of PS3 games now has made trying new things far more accessible which helps A LOT! LoL
Ironically enough, today, I came across one of those fancy Lightning Returns Dualshock controllers. I killed my red dualshock's R2 with Xillia 2 and my analogs have seen better (tighter) days, so the purchase felt justified.
I think if I can ever bare the motion sickness that was induced I might give XIII-2 and LR another shot (a very long time from now).
I was the same for a while. I liked just being guided. But since I play games more for the play-part these days I've really enjoyed the bigger environments (story comes second, and if that part is amazing then all the better, if not, it's no skin off my back).
Given all the good I hear about LR:13's gameplay, I really think I might take a dip in it when I find the right price (and to finally finish the series off). Worst case, and since I most likely won't enjoy the story, still have real nice graphics and an amazing OST to listen to.
Which reminds me; GOD I love spell effects in the Final Fantasy series. I remember loving it since 10; but 13 likes using the crystal/pearl/rainbow
effect that is like the sexiest thing on the planet (or maybe the girlie-ness in me is talking).*drool*
Some of the smartass commentary towards XIII here reminds me of the Spoony One.
God I hated that review of his....
This thread reminded me that I absolutely hated that upgrading was pretty much useless until post-game. They have this complex system in place that is barely useful at all until you start taking on stronger things than the final boss and you suddenly need it. Badly.
I hated it too. It took way too long to max and the method to do so was annoying.
I did like that (IIRC) there were fewer weapons but with different effects. It certainly beats the usual "THIS WEAPON IS STRONGER THAN THE ONE BEFORE IT (even though you bought the previous one at the WORLD CAPITAL and this one from some shit shop in the middle of nowhere!)
I know that's not the *exact* case, but I do remember it was much harder to settle on a "best weapon" without regarding play styles.