MGS3 - Moving through the warehouse in Metal Gear Solid 3. Just past the trap forest area. I really like this game. It's got this very, uh... Ultima/System Shocky vibe to it, with how the items and NPCs work. I'm pretty sure I've already failed to get all of the frogs. Oh welp.
I should actually try to finish it. It's not supposed to be terribly long, so.......
Driver - I'm trying to figure out why I like Crazy Taxi but not this or Burnout Paradise, even though they're all kind of ostensibly similar. I think it comes down to two things:
1. In Crazy Taxi, you have one goal, but the approach you can take to completing the goal is pretty open ended. There tend to be optimal routes between stops, but you have a lot of options in how you, uh, chain runs. It's also fairly forgiving I guess? Comparatively, Driver and BP give you fixed goals, aren't very forgiving, and you're pretty much stuck to one optimal route in Driver or a small handful of them in BP.
2. CT's maps are a lot more navigable than Driver's -- you don't get a lot of super sharp turns or walls to crash into. Driver's turns are all nintety degree angles from what I can tell, and Burnout Paradise... actually the crash cam is one of the big features in the game and it's a major turn-off for me.